#include "magicear.qh"
#ifdef SVQC
-float magicear_matched;
-float W_Tuba_HasPlayed(entity pl, .entity weaponentity, string melody, float instrument, float ignorepitch, float mintempo, float maxtempo);
+#include <common/weapons/weapon/tuba.qh>
+bool magicear_matched;
string trigger_magicear_processmessage(entity ear, entity source, float teamsay, entity privatesay, string msgin)
{
float domatch, dotrigger, matchstart, l;