spawnfunc(target_viewlocation_start)
{
- this.classname = "target_viewlocation_start";
this.cnt = 1;
viewloc_link(this);
}
spawnfunc(target_viewlocation_end)
{
- this.classname = "target_viewlocation_end";
this.cnt = 2;
viewloc_link(this);
}
setthink(this, trigger_viewloc_updatelink);
this.nextthink = time + 1; // we need to delay this or else
- this.classname = "trigger_viewlocation";
this.drawmask = MASK_NORMAL; // not so concerned, but better keep it alive
}