#pragma once
+#include "cl_minigames_hud.qh"
+
// Get a square in the center of the avaliable area
// \note macro to pass by reference pos and mySize
#define minigame_hud_fitsqare(pos, mySize) \
// (ie: it's their turn and they should get back to the minigame)
void minigame_prompt();
-float HUD_MinigameMenu_IsOpened();
-void HUD_MinigameMenu_Close(entity this, entity actor, entity trigger);
-
-// Adds a game-specific entry to the menu
-void HUD_MinigameMenu_CustomEntry(entity parent, string message, string event_arg);
-
#define FOREACH_MINIGAME_ENTITY(entityvar) \
entityvar=NULL; \