// Check if the mouse is inside the given area
bool minigame_hud_mouse_in(vector pos, vector sz);
+// show spectator list above the board
+void minigame_show_allspecs(vector boardpos, vector boardsize);
+
// Like drawstring, but wrapping words to fit maxwidth
// returns the size of the drawn area
// align selects the string alignment (0 = left, 0.5 = center, 1 = right)