// minigame_player representing this client
entity minigame_self;
-// Whethere there's an active minigame
-float minigame_isactive()
-{
- return active_minigame != NULL;
-}
-
// Execute a minigame command
#define minigame_cmd(...) minigame_cmd_workaround(0,__VA_ARGS__)
void minigame_cmd_workaround(float dummy, string...cmdargc);
float HUD_MinigameMenu_IsOpened();
void HUD_MinigameMenu_Close(entity this, entity actor, entity trigger);
-float HUD_Minigame_Showpanels();
+
// Adds a game-specific entry to the menu
void HUD_MinigameMenu_CustomEntry(entity parent, string message, string event_arg);