#include "cl_minigames_hud.qh"
+
+#include <common/ent_cs.qh>
+
#include "minigames.qh"
+.vector colormod;
+
+#include <client/hud/hud_config.qh>
+#include <client/mapvoting.qh>
+
// whether the mouse is over the given panel
bool HUD_mouse_over(entity somepanel)
{
{SELFPARAM();
if ( menuitem )
{
- WITH(entity, self, menuitem, menuitem.use());
+ WITHSELF(menuitem, menuitem.use());
}
}