-#ifndef CL_MINIGAMES_HUD_H
-#define CL_MINIGAMES_HUD_H
+#pragma once
float HUD_Minigame_InputEvent(float bInputType, float nPrimary, float nSecondary);
void HUD_Minigame_Mouse();
-#endif
+float HUD_MinigameMenu_IsOpened();
+void HUD_MinigameMenu_Close(entity this, entity actor, entity trigger);
+
+// Adds a game-specific entry to the menu
+void HUD_MinigameMenu_CustomEntry(entity parent, string message, string event_arg);