}
else
{
- entity piece = msle_spawn(minigame,"minigame_board_piece");
+ entity piece = msle_spawn(minigame,new(minigame_board_piece));
piece.team = 1;
piece.netname = strzone(pos);
piece.bd_tiletype = thetile;
}
else
{
- entity e = msle_spawn(minigame,"minigame_board_piece");
+ entity e = msle_spawn(minigame,new(minigame_board_piece));
e.netname = tilename;
e.team = 1;
e.bd_dir = dir;