entity e;
for ( int i = 0; i < 7; i++ )
{
- e = msle_spawn(minigame,"minigame_board_piece");
+ e = msle_spawn(minigame,new(minigame_board_piece));
e.team = 1;
e.minigame_flags = NMM_PIECE_HOME;
- e = msle_spawn(minigame,"minigame_board_piece");
+ e = msle_spawn(minigame,new(minigame_board_piece));
e.team = 2;
e.minigame_flags = NMM_PIECE_HOME;
}