// fields
const int PONG_MAX_PLAYERS = 4;
+const int PONG_SPECTATOR_TEAM = 255; // must be above max teams and equal to or below 255
.int pong_score; // (minigame_player) number of goals
.int pong_keys; // (client) pressed keys
.entity pong_paddles[PONG_MAX_PLAYERS];// (minigame) paddles
{
// Don't allow joining a match that is already running
if ( minigame.minigame_flags & PONG_STATUS_PLAY )
- return false;
+ return PONG_SPECTATOR_TEAM;
entity player = ...(0,entity);
int i;
}
}
- return false;
+ return PONG_SPECTATOR_TEAM;
}
case "part":
{
case "cmd":
{
entity player = ...(0,entity);
+ bool event_blocked = (player.team == PONG_SPECTATOR_TEAM);
switch(argv(0))
{
case "throw":
+ if(event_blocked)
+ return true;
if ( minigame.minigame_flags & PONG_STATUS_WAIT )
{
minigame.minigame_flags = PONG_STATUS_PLAY |
}
return true;
case "+movei":
+ if(event_blocked)
+ return true;
player.pong_keys |= PONG_KEY_INCREASE;
return true;
case "+moved":
+ if(event_blocked)
+ return true;
player.pong_keys |= PONG_KEY_DECREASE;
return true;
case "-movei":
+ if(event_blocked)
+ return true;
player.pong_keys &= ~PONG_KEY_INCREASE;
return true;
case "-moved":
+ if(event_blocked)
+ return true;
player.pong_keys &= ~PONG_KEY_DECREASE;
return true;
case "move":
+ if(event_blocked)
+ return true;
if(argv(1))
player.pong_keys = stoi(argv(1));
return true;
case "pong_aimore":
{
+ if(event_blocked)
+ return true;
// keep declaration here, moving it into for() reverses weapon order
// potentially compiler bug
int j;
}
case "pong_ailess":
{
+ if(event_blocked)
+ return true;
if ( minigame.minigame_flags & PONG_STATUS_WAIT )
{
entity paddle;
entity e;
FOREACH_MINIGAME_ENTITY(e)
{
- if ( e.classname == "minigame_player" || e.classname == "pong_ai" )
+ if ( (e.classname == "minigame_player" || e.classname == "pong_ai") && e.team != PONG_SPECTATOR_TEAM )
{
mypos = pos;
mypos_y += (e.team-1) * (player_fontsize_y + ts_y);
string pong_message(int mgflags)
{
string rmessage = "";
- if (mgflags & PONG_STATUS_WAIT)
+ if(minigame_self.team == PONG_SPECTATOR_TEAM)
+ rmessage = _("You are spectating");
+ else if (mgflags & PONG_STATUS_WAIT)
rmessage = _("Press ^1Start Match^7 to start the match with the current players");
return rmessage;
}
}
case "key_pressed":
case "key_released":
- if ((minigame.minigame_flags & PONG_STATUS_PLAY))
+ if ((minigame.minigame_flags & PONG_STATUS_PLAY) && minigame_self.team != PONG_SPECTATOR_TEAM)
switch ( ...(0,int) )
{
case K_UPARROW: