+#include "pong.qh"
+REGISTER_MINIGAME(pong, _("Pong"));
+
// minigame flags
const int PONG_STATUS_WAIT = 0x0010; // waiting for players to join
const int PONG_STATUS_PLAY = 0x0020; // playing
// (pong_ball) sent when changing team
const int PONG_SF_BALLTEAM = MINIG_SF_CUSTOM;
+// keys
+const int PONG_KEY_INCREASE = 0x01; // Move down/right
+const int PONG_KEY_DECREASE = 0x02; // Move up/left
+const int PONG_KEY_BOTH = 0x03; // Player jamming keys at ramdom
+
// fields
const int PONG_MAX_PLAYERS = 4;
-.int pong_score; // (minigame_player) number of goals
+.int pong_score; // (minigame_player) number of goals
+.int pong_keys; // (client) pressed keys
.entity pong_paddles[PONG_MAX_PLAYERS];// (minigame) paddles
-.float pong_length; // (pong_paddle) size (0,1)
+.float pong_length; // (pong_paddle/pong_ball) size (0,1)
+.entity pong_ai_paddle; // (pong_ai) controlled paddle entity
#ifdef SVQC
-float autocvar_sv_minigames_pong_paddlesize = 0.3;
-float autocvar_sv_minigames_pong_paddlespeed= 1;
-float autocvar_sv_minigames_pong_ballwait = 1;
-float autocvar_sv_minigames_pong_ballspeed = 1;
+float autocvar_sv_minigames_pong_paddle_size;
+float autocvar_sv_minigames_pong_paddle_speed;
+
+float autocvar_sv_minigames_pong_ball_wait;
+float autocvar_sv_minigames_pong_ball_speed;
+float autocvar_sv_minigames_pong_ball_radius;
+float autocvar_sv_minigames_pong_ball_number;
-void pong_ball_think();
+float autocvar_sv_minigames_pong_ai_thinkspeed;
+float autocvar_sv_minigames_pong_ai_tolerance;
+
+void pong_ball_think(entity this);
// Throws a ball in a random direction and sets the think function
void pong_ball_throw(entity ball)
float angle;
do
angle = random()*M_PI*2;
- while ( (angle > 0.44*M_PI && angle < 0.55*M_PI) ||
- (angle > 1.44*M_PI && angle < 1.55*M_PI) );
- ball.velocity_x = cos(angle)*autocvar_sv_minigames_pong_ballspeed;
- ball.velocity_y = sin(angle)*autocvar_sv_minigames_pong_ballspeed;
- ball.think = pong_ball_think;
+ while ( fabs(sin(angle)) < 0.17 || fabs(cos(angle)) < 0.17 );
+ ball.velocity_x = cos(angle)*autocvar_sv_minigames_pong_ball_speed;
+ ball.velocity_y = sin(angle)*autocvar_sv_minigames_pong_ball_speed;
+ setthink(ball, pong_ball_think);
ball.nextthink = time;
ball.team = 0;
ball.SendFlags |= MINIG_SF_UPDATE|PONG_SF_BALLTEAM;
}
// Think equivalent of pong_ball_throw, used to delay throws
-void pong_ball_throwthink()
+void pong_ball_throwthink(entity this)
{
- pong_ball_throw(self);
+ pong_ball_throw(this);
}
// Moves ball to the center and stops its motion
{
ball.velocity = '0 0 0';
ball.origin = '0.5 0.5 0';
- ball.SendFlags |= MINIG_SF_UPDATE;
- ball.think = SUB_NullThink;
+ setthink(ball, SUB_NullThink);
ball.team = 0;
- ball.SendFlags |= PONG_SF_BALLTEAM;
+ ball.SendFlags |= MINIG_SF_UPDATE|PONG_SF_BALLTEAM;
+ setthink(ball, pong_ball_throwthink);
+ ball.nextthink = time + autocvar_sv_minigames_pong_ball_wait;
}
// Add the score to the given team in the minigame
{
if ( !minigame )
return;
-
+
if ( team_thrower == 0 )
team_thrower = team_receiver;
-
+
if ( team_thrower == team_receiver )
delta *= -1;
-
+
entity paddle_thrower = minigame.pong_paddles[team_thrower-1];
- if ( paddle_thrower.realowner )
+ if ( paddle_thrower.realowner.minigame_players )
{
paddle_thrower.realowner.minigame_players.pong_score += delta;
paddle_thrower.realowner.minigame_players.SendFlags |= PONG_SF_PLAYERSCORE;
}
}
-bool pong_paddlemiss(float ball_coord, float pad_coord, float pad_len)
+// get point in the box nearest to the given one (2D)
+vector box_nearest(vector box_min, vector box_max, vector p)
+{
+ return vec2( p.x > box_max.x ? box_max.x : ( p.x < box_min.x ? box_min.x : p.x ),
+ p.y > box_max.y ? box_max.y : ( p.y < box_min.y ? box_min.y : p.y ) );
+}
+
+void pong_paddle_bounce(entity ball, int pteam)
+{
+ switch(pteam)
+ {
+ case 1: ball.velocity_x = -fabs(ball.velocity_x); break;
+ case 2: ball.velocity_x = fabs(ball.velocity_x); break;
+ case 3: ball.velocity_y = fabs(ball.velocity_y); break;
+ case 4: ball.velocity_y = -fabs(ball.velocity_y); break;
+ }
+
+ float angle = atan2(ball.velocity_y, ball.velocity_x);
+ angle += ( random() - 0.5 ) * 2 * M_PI/6;
+ float speed = vlen(ball.velocity);
+
+ ball.velocity_y = speed * sin(angle);
+ ball.velocity_x = speed * cos(angle);
+}
+
+// checks if the ball hit the paddle for the given team
+bool pong_paddle_hit(entity ball, int pteam)
{
- return ball_coord < pad_coord - pad_len/2 || ball_coord > pad_coord + pad_len/2;
+ entity paddle = ball.owner.pong_paddles[pteam-1];
+ if (!paddle)
+ return false;
+
+#if 1
+ vector near_point = box_nearest(paddle.m_mins+paddle.origin,
+ paddle.m_maxs+paddle.origin, ball.origin);
+ return vdist(near_point - ball.origin, <=, ball.pong_length);
+#else
+ return boxesoverlap(paddle.m_mins + paddle.origin, paddle.m_maxs + paddle.origin, ball.m_mins + ball.origin, ball.m_maxs + ball.origin);
+#endif
}
// Checks for a goal, when that happes adds scores and resets the ball
entity paddle = ball.owner.pong_paddles[pteam-1];
if (!paddle)
return false;
-
- if ( (pteam > 2 && pong_paddlemiss(ball.origin_x,paddle.origin_x,paddle.pong_length)) ||
- pong_paddlemiss(ball.origin_y,paddle.origin_y,paddle.pong_length) )
+
+ if ( !pong_paddle_hit(ball, pteam) )
{
pong_add_score(ball.owner ,ball.team, pteam, 1);
pong_ball_reset(ball);
- ball.think = pong_ball_throwthink;
- ball.nextthink = time + autocvar_sv_minigames_pong_ballwait;
return true;
}
- else
- {
- ball.team = pteam;
- ball.SendFlags |= PONG_SF_BALLTEAM;
- }
-
+
return false;
}
// Moves the ball around
-void pong_ball_think()
+void pong_ball_think(entity this)
{
float think_speed = autocvar_sys_ticrate;
- self.nextthink = time + think_speed;
-
- self.origin_x += self.velocity_x * think_speed;
- self.origin_y += self.velocity_y * think_speed;
-
- // TODO consider the ball's radius (and add cvar for that)
- if ( self.origin_y <= 0 )
+ this.nextthink = time + think_speed;
+
+ this.origin_x += this.velocity_x * think_speed;
+ this.origin_y += this.velocity_y * think_speed;
+ this.SendFlags |= MINIG_SF_UPDATE;
+
+ int i;
+ for ( i = 1; i <= PONG_MAX_PLAYERS; i++ )
+ if ( pong_paddle_hit(this, i) )
+ {
+ pong_paddle_bounce(this,i);
+ this.team = i;
+ this.SendFlags |= PONG_SF_BALLTEAM;
+ return;
+ }
+
+ if ( this.origin_y <= this.pong_length )
{
- if ( !pong_goal(self,3) )
+ if ( !pong_goal(this,3) )
{
- self.origin_y = 0;
- self.velocity_y *= -1;
+ this.origin_y = this.pong_length;
+ this.velocity_y *= -1;
}
}
- else if ( self.origin_y >= 1 )
+ else if ( this.origin_y >= 1-this.pong_length )
{
- if ( !pong_goal(self,4) )
+ if ( !pong_goal(this,4) )
{
- self.origin_y = 1;
- self.velocity_y *= -1;
+ this.origin_y = 1-this.pong_length;
+ this.velocity_y *= -1;
}
}
-
- if ( self.origin_x <= 0 )
+
+ if ( this.origin_x <= this.pong_length )
{
- if ( !pong_goal(self,2) )
+ if ( !pong_goal(this,2) )
{
- self.origin_x = 0;
- self.velocity_x *= -1;
+ this.origin_x = this.pong_length;
+ this.velocity_x *= -1;
}
}
- else if ( self.origin_x >= 1 )
+ else if ( this.origin_x >= 1-this.pong_length )
{
- if ( !pong_goal(self,1) )
+ if ( !pong_goal(this,1) )
{
- self.origin_x = 1;
- self.velocity_x *= -1;
+ this.origin_x = 1-this.pong_length;
+ this.velocity_x *= -1;
}
}
-
- self.SendFlags |= MINIG_SF_UPDATE;
+
}
-// Moves the paddle
-void pong_paddle_think()
+// AI action
+void pong_ai_think(entity this)
{
- float think_speed = autocvar_sys_ticrate;
- self.nextthink = time + think_speed;
-
- if ( self.realowner.movement.x > 0 && self.origin_y > self.pong_length/2 )
+ float think_speed = autocvar_sv_minigames_pong_ai_thinkspeed;
+ this.nextthink = time + think_speed;
+
+ float distance;
+ float next_distance;
+ float min_distance = 1;
+ entity ball = NULL;
+ entity mayball = NULL;
+ while ( ( mayball = findentity(mayball,owner,this.owner) ) )
+ if ( mayball.classname == "pong_ball" )
+ {
+ distance = vlen(mayball.origin-this.pong_ai_paddle.origin);
+ next_distance = vlen(mayball.origin+mayball.velocity-this.pong_ai_paddle.origin);
+ if ( distance < min_distance && ( distance < 0.5 || next_distance < distance ) )
+ {
+ min_distance = distance;
+ ball = mayball;
+ }
+ }
+
+ float target = 0.5;
+ float my_pos;
+
+
+ if ( this.team <= 2 )
{
- self.origin_y -= autocvar_sv_minigames_pong_paddlespeed * think_speed;
- if ( self.origin_y < 0 )
- self.origin_y = 0;
- self.SendFlags |= MINIG_SF_UPDATE;
+ if ( ball )
+ target = ball.origin_y + ball.velocity_y*think_speed;
+ my_pos = this.pong_ai_paddle.origin_y;
}
- else if ( self.realowner.movement.x < 0 && self.origin_y < 1-self.pong_length/2 )
+ else
{
- self.origin_y += autocvar_sv_minigames_pong_paddlespeed * think_speed;
- if ( self.origin_y > 1 )
- self.origin_y = 1;
- self.SendFlags |= MINIG_SF_UPDATE;
+ if ( ball )
+ target = ball.origin_x + ball.velocity_x*think_speed;
+ my_pos = this.pong_ai_paddle.origin_x;
}
+
+ distance = this.pong_length/2 * autocvar_sv_minigames_pong_ai_tolerance
+ + autocvar_sv_minigames_pong_paddle_speed * think_speed;
+
+ if (target < my_pos - distance)
+ this.pong_keys = PONG_KEY_DECREASE;
+ else if (target > my_pos + distance)
+ this.pong_keys = PONG_KEY_INCREASE;
+ else
+ this.pong_keys = 0;
+}
+
+entity pong_ai_spawn(entity paddle)
+{
+ entity ai = msle_spawn(paddle.owner,"pong_ai");
+ ai.minigame_players = ai;
+ ai.team = paddle.team;
+ setthink(ai, pong_ai_think);
+ ai.nextthink = time;
+ ai.pong_ai_paddle = paddle;
+
+ paddle.realowner = ai;
+
+ return ai;
+}
+
+// Moves the paddle
+void pong_paddle_think(entity this)
+{
+ float think_speed = autocvar_sys_ticrate;
+ this.nextthink = time + think_speed;
+
+ if ( this.realowner.minigame_players.pong_keys == PONG_KEY_INCREASE ||
+ this.realowner.minigame_players.pong_keys == PONG_KEY_DECREASE )
+ {
+ float pmovement = autocvar_sv_minigames_pong_paddle_speed * think_speed;
+ float halflen = this.pong_length/2;
+
+ if ( this.realowner.minigame_players.pong_keys == PONG_KEY_DECREASE )
+ pmovement *= -1;
+
+ if ( this.team > 2 )
+ this.origin_x = bound(halflen, this.origin_x+pmovement, 1-halflen);
+ else
+ this.origin_y = bound(halflen, this.origin_y+pmovement, 1-halflen);
+
+ this.SendFlags |= MINIG_SF_UPDATE;
+ }
+}
+
+vector pong_team_to_box_halfsize(int nteam, float length, float width)
+{
+ if ( nteam > 2 )
+ return vec2(length/2, width/2);
+ return vec2(width/2, length/2);
}
vector pong_team_to_paddlepos(int nteam)
}
}
+// Spawns a pong paddle
+// if real_player is NULL, the paddle is controlled by AI
+entity pong_paddle_spawn(entity minigame, int pl_team, entity real_player)
+{
+ entity paddle = msle_spawn(minigame,"pong_paddle");
+ paddle.pong_length = autocvar_sv_minigames_pong_paddle_size;
+ paddle.origin = pong_team_to_paddlepos(pl_team);
+ setthink(paddle, pong_paddle_think);
+ paddle.nextthink = time;
+ paddle.team = pl_team;
+ paddle.m_mins = pong_team_to_box_halfsize(pl_team,-paddle.pong_length,-1/16);
+ paddle.m_maxs = pong_team_to_box_halfsize(pl_team,paddle.pong_length,1/16);
+
+ if ( real_player == NULL )
+ pong_ai_spawn(paddle);
+ else
+ paddle.realowner = real_player;
+
+ minigame.pong_paddles[pl_team-1] = paddle;
+
+ return paddle;
+
+}
+
// required function, handle server side events
int pong_server_event(entity minigame, string event, ...)
{
minigame.minigame_flags |= PONG_STATUS_WAIT;
return true;
}
- case "end":
- // nothing to do
- return false;
case "join":
{
- int pl_num = minigame_count_players(minigame);
-
// Don't allow joining a match that is already running
if ( minigame.minigame_flags & PONG_STATUS_PLAY )
return false;
- // Don't allow any more players
- if(pl_num >= PONG_MAX_PLAYERS)
- return false;
-
- int pl_team = 1;
- // Get the right team
- if(minigame.minigame_players)
- pl_team = minigame_next_team(minigame.minigame_players.team, PONG_MAX_PLAYERS);
-
-
entity player = ...(0,entity);
- entity paddle = msle_spawn(minigame,"pong_paddle");// Note puddle isn't a typo
- paddle.pong_length = autocvar_sv_minigames_pong_paddlesize;
- paddle.origin = pong_team_to_paddlepos(pl_team);
- paddle.think = pong_paddle_think;
- paddle.nextthink = time;
- paddle.team = pl_team;
- paddle.realowner = player;
- minigame.pong_paddles[pl_team-1] = paddle;
-
- // Team 1 by default
- return pl_team;
+ int i;
+ for ( i = 0; i < PONG_MAX_PLAYERS; i++ )
+ {
+ if ( minigame.pong_paddles[i] == NULL )
+ {
+ pong_paddle_spawn(minigame,i+1,player);
+ return i+1;
+ }
+ }
+
+ return false;
}
case "part":
- // TODO remove paddle or switch to AI
+ {
+ entity player = ...(0,entity);
+ entity paddle;
+ entity ai;
+ int i;
+ for ( i = 0; i < PONG_MAX_PLAYERS; i++ )
+ {
+ paddle = minigame.pong_paddles[i];
+ if ( paddle != NULL && paddle.realowner == player )
+ {
+ ai = pong_ai_spawn(paddle);
+ ai.pong_score = player.minigame_players.pong_score;
+ break;
+ }
+
+ }
return false;
+ }
case "cmd":
+ {
+ entity player = ...(0,entity);
switch(argv(0))
{
case "throw":
minigame.minigame_flags = PONG_STATUS_PLAY |
(minigame.minigame_flags & ~PONG_STATUS_WAIT);
minigame.SendFlags |= MINIG_SF_UPDATE;
-
- entity ball = msle_spawn(minigame,"pong_ball");
- pong_ball_reset(ball);
- pong_ball_throw(ball);
+
+ entity ball;
+ for ( int j = 0; j < autocvar_sv_minigames_pong_ball_number; j++ )
+ {
+ ball = msle_spawn(minigame,"pong_ball");
+ ball.pong_length = autocvar_sv_minigames_pong_ball_radius;
+ ball.m_mins = vec2(-ball.pong_length, -ball.pong_length);
+ ball.m_maxs = vec2(ball.pong_length, ball.pong_length);
+ pong_ball_reset(ball);
+ }
}
return true;
-
+ case "+movei":
+ player.pong_keys |= PONG_KEY_INCREASE;
+ return true;
+ case "+moved":
+ player.pong_keys |= PONG_KEY_DECREASE;
+ return true;
+ case "-movei":
+ player.pong_keys &= ~PONG_KEY_INCREASE;
+ return true;
+ case "-moved":
+ player.pong_keys &= ~PONG_KEY_DECREASE;
+ return true;
+ case "move":
+ if(argv(1))
+ player.pong_keys = stoi(argv(1));
+ return true;
+ case "pong_aimore":
+ {
+ // keep declaration here, moving it into for() reverses weapon order
+ // potentially compiler bug
+ int j;
+ if ( minigame.minigame_flags & PONG_STATUS_WAIT )
+ for ( j = 0; j < PONG_MAX_PLAYERS; j++ )
+ //for ( int j = 0; j < PONG_MAX_PLAYERS; j++ )
+ {
+ if ( minigame.pong_paddles[j] == NULL )
+ {
+ pong_paddle_spawn(minigame,j+1,NULL);
+ return true;
+ }
+ }
+ sprint(player.minigame_players,"Cannot spawn AI\n");
+ return true;
+ }
+ case "pong_ailess":
+ {
+ if ( minigame.minigame_flags & PONG_STATUS_WAIT )
+ {
+ entity paddle;
+ for ( int j = PONG_MAX_PLAYERS-1; j >= 0; j-- )
+ {
+ paddle = minigame.pong_paddles[j];
+ if ( paddle != NULL &&
+ paddle.realowner.classname == "pong_ai" )
+ {
+ minigame.pong_paddles[j] = NULL;
+ delete(paddle.realowner);
+ delete(paddle);
+ return true;
+ }
+ }
+ }
+ sprint(player.minigame_players,"Cannot remove AI\n");
+ return true;
+ }
+
}
- // nothing to do
return false;
+ }
case "network_send":
{
entity sent = ...(0,entity);
#elif defined(CSQC)
-#include "waypointsprites.qh" // drawrotpic
+void drawrotpic(vector org, float rot, string pic, vector sz, vector hotspot, vector rgb, float a, float f);
float pong_team_to_angle(int nteam)
{
}
}
+int pong_keys_pressed;
+int pong_keys_pressed_old;
+
// Required function, draw the game board
void pong_hud_board(vector pos, vector mySize)
{
+ if(pong_keys_pressed != pong_keys_pressed_old)
+ minigame_cmd(strcat("move ", itos(pong_keys_pressed)));
+ pong_keys_pressed_old = pong_keys_pressed;
+
minigame_hud_fitsqare(pos, mySize);
minigame_hud_simpleboard(pos,mySize,minigame_texture("pong/board"));
-
+
entity e;
vector obj_pos;
- vector ball_size = minigame_hud_denormalize_size('1 1 0' / 16,pos,mySize);
- vector paddle_size;
+ vector obj_size;
FOREACH_MINIGAME_ENTITY(e)
{
if ( e.classname == "pong_ball" )
{
+ // Note: 4*radius = 2*diameter because the image is large enough to fit the glow around the ball
+ obj_size = minigame_hud_denormalize_size('4 4 0'*e.pong_length,pos,mySize);
obj_pos = minigame_hud_denormalize(e.origin,pos,mySize);
+
minigame_drawpic_centered( obj_pos, minigame_texture("pong/ball"),
- ball_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL );
-
- minigame_drawpic_centered( obj_pos, minigame_texture("pong/ball"),
- ball_size, pong_team_to_color(e.team),
+ obj_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL );
+
+ minigame_drawpic_centered( obj_pos, minigame_texture("pong/ball-glow"),
+ obj_size, pong_team_to_color(e.team),
panel_fg_alpha, DRAWFLAG_ADDITIVE );
}
else if ( e.classname == "pong_paddle" )
{
obj_pos = minigame_hud_denormalize(e.origin,pos,mySize);
- paddle_size = minigame_hud_denormalize_size(eX / 16 + eY*e.pong_length,pos,mySize);
-
- drawrotpic(obj_pos, pong_team_to_angle(e.team), minigame_texture("pong/paddle-glow"),
- paddle_size, paddle_size/2, pong_team_to_color(e.team),
+ obj_size = minigame_hud_denormalize_size(eX / 16 + eY*e.pong_length,pos,mySize);
+
+ drawrotpic(obj_pos, pong_team_to_angle(e.team), minigame_texture("pong/paddle-glow"),
+ obj_size, obj_size/2, pong_team_to_color(e.team),
panel_fg_alpha, DRAWFLAG_ADDITIVE );
-
- drawrotpic(obj_pos, pong_team_to_angle(e.team), minigame_texture("pong/paddle"),
- paddle_size, paddle_size/2, '1 1 1',
+
+ drawrotpic(obj_pos, pong_team_to_angle(e.team), minigame_texture("pong/paddle"),
+ obj_size, obj_size/2, '1 1 1',
panel_fg_alpha, DRAWFLAG_NORMAL );
-
+
}
}
}
-
// Required function, draw the game status panel
void pong_hud_status(vector pos, vector mySize)
{
- HUD_Panel_DrawBg(1);
+ HUD_Panel_DrawBg();
vector ts;
ts = minigame_drawstring_wrapped(mySize_x,pos,active_minigame.descriptor.message,
hud_fontsize * 2, '0.25 0.47 0.72', panel_fg_alpha, DRAWFLAG_NORMAL,0.5);
-
+ ts_y += hud_fontsize_y;
pos_y += ts_y;
mySize_y -= ts_y;
-
+
vector player_fontsize = hud_fontsize * 1.75;
ts_y = ( mySize_y - PONG_MAX_PLAYERS*player_fontsize_y ) / PONG_MAX_PLAYERS;
ts_x = mySize_x;
vector mypos;
- vector tile_size = '48 48 0';
entity e;
FOREACH_MINIGAME_ENTITY(e)
{
- if ( e.classname == "minigame_player" )
+ if ( e.classname == "minigame_player" || e.classname == "pong_ai" )
{
- // TODO show the team color
mypos = pos;
mypos_y += (e.team-1) * (player_fontsize_y + ts_y);
-
- drawfill(mypos, eX*mySize_x+eY*ts_y, pong_team_to_color(e.team),
- 0.25, DRAWFLAG_ADDITIVE);
-
+
+ drawfill(mypos, ts, pong_team_to_color(e.team), 0.25, DRAWFLAG_ADDITIVE);
+
minigame_drawcolorcodedstring_trunc(mySize_x,mypos,
- (e.minigame_playerslot ? GetPlayerName(e.minigame_playerslot-1) : _("AI")),
+ (e.minigame_playerslot ? entcs_GetName(e.minigame_playerslot-1) : _("AI")),
player_fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
-
- mypos_y += player_fontsize_y;
-
- drawstring(mypos,ftos(e.pong_score),tile_size,
+
+ drawstring(mypos+eY*player_fontsize_y,ftos(e.pong_score),'48 48 0',
'0.7 0.84 1', panel_fg_alpha, DRAWFLAG_NORMAL);
+
+ if ( e == minigame_self )
+ drawborderlines(1, mypos, ts, pong_team_to_color(e.team), 1, DRAWFLAG_NORMAL);
}
}
}
{
string rmessage = "";
if (mgflags & PONG_STATUS_WAIT)
- rmessage = _("Press \"Throw Ball\" to start the match with the current players");
+ rmessage = _("Press ^1Start Match^7 to start the match with the current players");
return rmessage;
}
{
case "activate":
return false;
+ case "deactivate":
+ {
+ strfree(minigame.message);
+ return false;
+ }
case "key_pressed":
switch ( ...(0,int) )
{
case K_UPARROW:
case K_KP_UPARROW:
+ case K_LEFTARROW:
+ case K_KP_LEFTARROW:
+ //minigame_cmd("+moved");
+ pong_keys_pressed |= PONG_KEY_DECREASE;
return true;
case K_DOWNARROW:
case K_KP_DOWNARROW:
+ case K_RIGHTARROW:
+ case K_KP_RIGHTARROW:
+ //minigame_cmd("+movei");
+ pong_keys_pressed |= PONG_KEY_INCREASE;
+ return true;
+ }
+ return false;
+ case "key_released":
+ switch ( ...(0,int) )
+ {
+ case K_UPARROW:
+ case K_KP_UPARROW:
+ case K_LEFTARROW:
+ case K_KP_LEFTARROW:
+ //minigame_cmd("-moved");
+ pong_keys_pressed &= ~PONG_KEY_DECREASE;
+ return true;
+ case K_DOWNARROW:
+ case K_KP_DOWNARROW:
+ case K_RIGHTARROW:
+ case K_KP_RIGHTARROW:
+ //minigame_cmd("-movei");
+ pong_keys_pressed &= ~PONG_KEY_INCREASE;
return true;
}
return false;
{
if ( sf & MINIG_SF_UPDATE )
{
- sent.message = pong_message(sent.minigame_flags);
+ strcpy(sent.message, pong_message(sent.minigame_flags));
}
}
return false;
}
case "menu_show":
{
- HUD_MinigameMenu_CustomEntry(...(0,entity),_("Throw Ball"),"pong_throw");
+ HUD_MinigameMenu_CustomEntry(...(0,entity),_("Start Match"),"pong_throw");
+ HUD_MinigameMenu_CustomEntry(...(0,entity),_("Add AI player"),"pong_aimore");
+ HUD_MinigameMenu_CustomEntry(...(0,entity),_("Remove AI player"),"pong_ailess");
return false;
}
case "menu_click":
{
minigame_cmd("throw");
}
+ else if ( cmd == "pong_aimore" || cmd == "pong_ailess" )
+ {
+ minigame_cmd(cmd);
+ }
return false;
}
}
return false;
}
-#endif
\ No newline at end of file
+#endif