// minigame flags
-const int PONG_MGF_RESET = 0x0010; // Ball is reset to the center
+const int PONG_STATUS_WAIT = 0x0010; // waiting for players to join
+const int PONG_STATUS_PLAY = 0x0020; // playing
// send flags
-const int PONG_SF_PLAYERSCORE = MINIG_SF_CUSTOM; // sent when reporting scores
-const int PONG_SF_SINGLEPLAYER = MINIG_SF_CUSTOM<<1;// send minigame.pong_ai
+// (minigame_player) sent when reporting scores
+const int PONG_SF_PLAYERSCORE = MINIG_SF_CUSTOM;
+// (pong_ball) sent when changing team
+const int PONG_SF_BALLTEAM = MINIG_SF_CUSTOM;
+
+// keys
+const int PONG_KEY_INCREASE = 0x01; // Move down/right
+const int PONG_KEY_DECREASE = 0x02; // Move up/left
+const int PONG_KEY_BOTH = 0x03; // Player jamming keys at ramdom
// fields
-.int pong_ai; // (minigame) when non-zero, singleplayer vs AI
-.int pong_score; // (minigame_player) number of goals
-.float pong_length;// (pong_paddle) size (0,1)
+const int PONG_MAX_PLAYERS = 4;
+.int pong_score; // (minigame_player) number of goals
+.int pong_keys; // (client) pressed keys
+.entity pong_paddles[PONG_MAX_PLAYERS];// (minigame) paddles
+.float pong_length; // (pong_paddle/pong_ball) size (0,1)
+.entity pong_ai_paddle; // (pong_ai) controlled paddle entity
#ifdef SVQC
-float autocvar_sv_minigames_pong_paddlesize = 0.3;
-float autocvar_sv_minigames_pong_paddlespeed= 1;
-float autocvar_sv_minigames_pong_ballwait = 1;
-float autocvar_sv_minigames_pong_ballspeed = 1;
+float autocvar_sv_minigames_pong_paddle_size;
+float autocvar_sv_minigames_pong_paddle_speed;
+
+float autocvar_sv_minigames_pong_ball_wait;
+float autocvar_sv_minigames_pong_ball_speed;
+float autocvar_sv_minigames_pong_ball_radius;
+
+float autocvar_sv_minigames_pong_ai_thinkspeed;
+float autocvar_sv_minigames_pong_ai_tolerance;
void pong_ball_think();
-void pong_ball_thinkthrow()
+// Throws a ball in a random direction and sets the think function
+void pong_ball_throw(entity ball)
{
float angle;
do
angle = random()*M_PI*2;
- while ( (angle > 0.44*M_PI && angle < 0.55*M_PI) ||
- (angle > 1.44*M_PI && angle < 1.55*M_PI) );
- self.velocity_x = cos(angle)*autocvar_sv_minigames_pong_ballspeed;
- self.velocity_y = sin(angle)*autocvar_sv_minigames_pong_ballspeed;
- self.SendFlags |= MINIG_SF_UPDATE;
- self.think = pong_ball_think;
- self.nextthink = time;
+ while ( fabs(sin(angle)) < 0.17 || fabs(cos(angle)) < 0.17 );
+ ball.velocity_x = cos(angle)*autocvar_sv_minigames_pong_ball_speed;
+ ball.velocity_y = sin(angle)*autocvar_sv_minigames_pong_ball_speed;
+ ball.think = pong_ball_think;
+ ball.nextthink = time;
+ ball.team = 0;
+ ball.SendFlags |= MINIG_SF_UPDATE|PONG_SF_BALLTEAM;
+}
+
+// Think equivalent of pong_ball_throw, used to delay throws
+void pong_ball_throwthink()
+{
+ pong_ball_throw(self);
}
-void pong_reset_ball(entity ball)
+// Moves ball to the center and stops its motion
+void pong_ball_reset(entity ball)
{
ball.velocity = '0 0 0';
ball.origin = '0.5 0.5 0';
- ball.SendFlags |= MINIG_SF_UPDATE;
- ball.think = pong_ball_thinkthrow;
- ball.nextthink = time + autocvar_sv_minigames_pong_ballwait;
+ ball.think = SUB_NullThink;
+ ball.team = 0;
+ ball.SendFlags |= MINIG_SF_UPDATE|PONG_SF_BALLTEAM;
+ ball.think = pong_ball_throwthink;
+ ball.nextthink = time + autocvar_sv_minigames_pong_ball_wait;
+}
+
+// Add the score to the given team in the minigame
+void pong_add_score(entity minigame, int team_thrower, int team_receiver, int delta)
+{
+ if ( !minigame )
+ return;
+
+ if ( team_thrower == 0 )
+ team_thrower = team_receiver;
+
+ if ( team_thrower == team_receiver )
+ delta *= -1;
+
+ entity paddle_thrower = minigame.pong_paddles[team_thrower-1];
+ if ( paddle_thrower.realowner.minigame_players )
+ {
+ paddle_thrower.realowner.minigame_players.pong_score += delta;
+ paddle_thrower.realowner.minigame_players.SendFlags |= PONG_SF_PLAYERSCORE;
+ }
+}
+
+// get point in the box nearest to the given one (2D)
+vector box_nearest(vector box_min, vector box_max, vector p)
+{
+ return eX * ( p_x > box_max_x ? box_max_x : ( p_x < box_min_x ? box_min_x : p_x ) )
+ + eY * ( p_y > box_max_y ? box_max_y : ( p_y < box_min_y ? box_min_y : p_y ) );
+}
+
+void pong_paddle_bounce(entity ball, int pteam)
+{
+ switch(pteam)
+ {
+ case 1: ball.velocity_x = -fabs(ball.velocity_x); break;
+ case 2: ball.velocity_x = fabs(ball.velocity_x); break;
+ case 3: ball.velocity_y = fabs(ball.velocity_y); break;
+ case 4: ball.velocity_y = -fabs(ball.velocity_y); break;
+ }
+
+ float angle = atan2(ball.velocity_y, ball.velocity_x);
+ angle += ( random() - 0.5 ) * 2 * M_PI/6;
+ float speed = vlen(ball.velocity);
+
+ ball.velocity_y = speed * sin(angle);
+ ball.velocity_x = speed * cos(angle);
+}
+
+// checks if the ball hit the paddle for the given team
+bool pong_paddle_hit(entity ball, int pteam)
+{
+ entity paddle = ball.owner.pong_paddles[pteam-1];
+ if (!paddle)
+ return false;
+ vector near_point = box_nearest(paddle.mins+paddle.origin,
+ paddle.maxs+paddle.origin, ball.origin);
+ return vlen(near_point-ball.origin) <= ball.pong_length ;
+}
+
+// Checks for a goal, when that happes adds scores and resets the ball
+bool pong_goal(entity ball, int pteam)
+{
+ entity paddle = ball.owner.pong_paddles[pteam-1];
+ if (!paddle)
+ return false;
+
+ if ( !pong_paddle_hit(ball, pteam) )
+ {
+ pong_add_score(ball.owner ,ball.team, pteam, 1);
+ pong_ball_reset(ball);
+ return true;
+ }
+
+ return false;
}
+// Moves the ball around
void pong_ball_think()
{
float think_speed = autocvar_sys_ticrate;
self.origin_x += self.velocity_x * think_speed;
self.origin_y += self.velocity_y * think_speed;
- if ( self.origin_y <= 0 )
+ self.SendFlags |= MINIG_SF_UPDATE;
+
+ int i;
+ for ( i = 1; i <= PONG_MAX_PLAYERS; i++ )
+ if ( pong_paddle_hit(self, i) )
+ {
+ pong_paddle_bounce(self,i);
+ self.team = i;
+ self.SendFlags |= PONG_SF_BALLTEAM;
+ return;
+ }
+
+ if ( self.origin_y <= self.pong_length )
{
- self.origin_y = 0;
- self.velocity_y *= -1;
+ if ( !pong_goal(self,3) )
+ {
+ self.origin_y = self.pong_length;
+ self.velocity_y *= -1;
+ }
}
- else if ( self.origin_y >= 1 )
+ else if ( self.origin_y >= 1-self.pong_length )
{
- self.origin_y = 1;
- self.velocity_y *= -1;
+ if ( !pong_goal(self,4) )
+ {
+ self.origin_y = 1-self.pong_length;
+ self.velocity_y *= -1;
+ }
}
- // todo score
- if ( self.origin_x <= 0 )
+ if ( self.origin_x <= self.pong_length )
{
- pong_reset_ball(self);
+ if ( !pong_goal(self,2) )
+ {
+ self.origin_x = self.pong_length;
+ self.velocity_x *= -1;
+ }
}
- else if ( self.origin_x >= 1 )
+ else if ( self.origin_x >= 1-self.pong_length )
{
- pong_reset_ball(self);
+ if ( !pong_goal(self,1) )
+ {
+ self.origin_x = 1-self.pong_length;
+ self.velocity_x *= -1;
+ }
}
- self.SendFlags |= MINIG_SF_UPDATE;
}
+// AI action
+void pong_ai_think()
+{
+ float think_speed = autocvar_sv_minigames_pong_ai_thinkspeed;
+ self.nextthink = time + think_speed;
+
+ float distance = self.pong_length/2 * autocvar_sv_minigames_pong_ai_tolerance;
+ distance += autocvar_sv_minigames_pong_paddle_speed * think_speed;
+ float target;
+ float self_pos;
+
+ entity ball = world;
+ self.pong_keys = 0;
+ while ( ( ball = findentity(ball,owner,self.owner) ) )
+ if ( ball.classname == "pong_ball" )
+ {
+ if ( self.team <= 2 )
+ {
+ target = ball.origin_y + ball.velocity_y*think_speed;
+ if ( ( self.team == 1 && ball.origin_x < 0.5 && ball.velocity_x < 0 ) ||
+ ( self.team == 2 && ball.origin_x > 0.5 && ball.velocity_x > 0 ) )
+ target = 0.5;
+ self_pos = self.pong_ai_paddle.origin_y;
+ }
+ else
+ {
+ target = ball.origin_x + ball.velocity_x*think_speed;
+ if ( ( self.team == 4 && ball.origin_y < 0.5 && ball.velocity_y < 0 ) ||
+ ( self.team == 3 && ball.origin_y > 0.5 && ball.velocity_y > 0 ) )
+ target = 0.5;
+ self_pos = self.pong_ai_paddle.origin_x;
+ }
+
+ if (target < self_pos - distance)
+ self.pong_keys = PONG_KEY_DECREASE;
+ else if (target > self_pos + distance)
+ self.pong_keys = PONG_KEY_INCREASE;
+
+ break; // TODO support multiple balls?
+ }
+}
+
+entity pong_ai_spawn(entity paddle)
+{
+ entity ai = msle_spawn(paddle.owner,"pong_ai");
+ ai.minigame_players = ai;
+ ai.team = paddle.team;
+ ai.think = pong_ai_think;
+ ai.nextthink = time;
+ ai.pong_ai_paddle = paddle;
+
+ paddle.realowner = ai;
+
+ return ai;
+}
+
+// Moves the paddle
void pong_paddle_think()
{
float think_speed = autocvar_sys_ticrate;
self.nextthink = time + think_speed;
-
- if ( self.realowner.movement.x > 0 && self.origin_y > self.pong_length/2 )
+
+ if ( self.realowner.minigame_players.pong_keys == PONG_KEY_INCREASE ||
+ self.realowner.minigame_players.pong_keys == PONG_KEY_DECREASE )
{
- self.origin_y -= autocvar_sv_minigames_pong_paddlespeed * think_speed;
- if ( self.origin_y < 0 )
- self.origin_y = 0;
+ float movement = autocvar_sv_minigames_pong_paddle_speed * think_speed;
+ float halflen = self.pong_length/2;
+
+ if ( self.realowner.minigame_players.pong_keys == PONG_KEY_DECREASE )
+ movement *= -1;
+
+ if ( self.team > 2 )
+ self.origin_x = bound(halflen, self.origin_x+movement, 1-halflen);
+ else
+ self.origin_y = bound(halflen, self.origin_y+movement, 1-halflen);
+
self.SendFlags |= MINIG_SF_UPDATE;
}
- else if ( self.realowner.movement.x < 0 && self.origin_y < 1-self.pong_length/2 )
+}
+
+vector pong_team_to_box_halfsize(int nteam, float length, float width)
+{
+ if ( nteam > 2 )
+ return eY*width/2 + eX*length/2;
+ return eX*width/2 + eY*length/2;
+}
+
+vector pong_team_to_paddlepos(int nteam)
+{
+ switch(nteam)
{
- self.origin_y += autocvar_sv_minigames_pong_paddlespeed * think_speed;
- if ( self.origin_y > 1 )
- self.origin_y = 1;
- self.SendFlags |= MINIG_SF_UPDATE;
+ case 1: return '0.99 0.5 0';
+ case 2: return '0.01 0.5 0';
+ case 3: return '0.5 0.01 0';
+ case 4: return '0.5 0.99 0';
+ default:return '0 0 0';
}
-
+}
+
+// Spawns a pong paddle
+// if real_player is world, the paddle is controlled by AI
+entity pong_paddle_spawn(entity minigame, int pl_team, entity real_player)
+{
+ entity paddle = msle_spawn(minigame,"pong_paddle");
+ paddle.pong_length = autocvar_sv_minigames_pong_paddle_size;
+ paddle.origin = pong_team_to_paddlepos(pl_team);
+ paddle.think = pong_paddle_think;
+ paddle.nextthink = time;
+ paddle.team = pl_team;
+ paddle.mins = pong_team_to_box_halfsize(pl_team,-paddle.pong_length,-1/16);
+ paddle.maxs = pong_team_to_box_halfsize(pl_team,paddle.pong_length,1/16);
+
+ if ( real_player == world )
+ pong_ai_spawn(paddle);
+ else
+ paddle.realowner = real_player;
+
+ minigame.pong_paddles[pl_team-1] = paddle;
+
+ return paddle;
+
}
// required function, handle server side events
-int minigame_event_pong(entity minigame, string event, ...)
+int pong_server_event(entity minigame, string event, ...)
{
switch (event)
{
case "start":
{
- entity ball = msle_spawn(minigame,"pong_ball");
- pong_reset_ball(ball);
- minigame.minigame_flags = PONG_MGF_RESET; // todo useful?
-
+ minigame.minigame_flags |= PONG_STATUS_WAIT;
return true;
}
- case "end":
- // nothing to do
- return false;
case "join":
{
- int pl_num = minigame_count_players(minigame);
-
- // Don't allow joining a single player match
- if ( (minigame.pong_ai) && pl_num > 0 )
+ // Don't allow joining a match that is already running
+ if ( minigame.minigame_flags & PONG_STATUS_PLAY )
return false;
-
- // Don't allow more than 2 players
- if(pl_num >= 2) { return false; }
-
- int pl_team = 1;
- // Get the right team
- if(minigame.minigame_players)
- pl_team = minigame_next_team(minigame.minigame_players.team, 2);
+ entity player = ...(0,entity);
+ int i;
+ for ( i = 0; i < PONG_MAX_PLAYERS; i++ )
+ {
+ if ( minigame.pong_paddles[i] == world )
+ {
+ pong_paddle_spawn(minigame,i+1,player);
+ return i+1;
+ }
+ }
+ return false;
+ }
+ case "part":
+ {
entity player = ...(0,entity);
- entity paddle = msle_spawn(minigame,"pong_paddle");// Note puddle isn't a typo
- paddle.pong_length = autocvar_sv_minigames_pong_paddlesize;
- paddle.origin_y = 0.5;
- paddle.origin_x = pl_team == 1 ? 0.95 : 0.05;
- paddle.think = pong_paddle_think;
- paddle.nextthink = time;
- paddle.team = pl_team;
- paddle.realowner = player;
-
- // Team 1 by default
- return pl_team;
+ entity paddle;
+ int i;
+ for ( i = 0; i < PONG_MAX_PLAYERS; i++ )
+ {
+ paddle = minigame.pong_paddles[i];
+ if ( paddle != world && paddle.realowner == player )
+ {
+ pong_ai_spawn(paddle);
+ break;
+ }
+
+ }
+ return false;
}
case "cmd":
- // nothing to do
+ {
+ entity player = ...(0,entity);
+ switch(argv(0))
+ {
+ case "throw":
+ if ( minigame.minigame_flags & PONG_STATUS_WAIT )
+ {
+ minigame.minigame_flags = PONG_STATUS_PLAY |
+ (minigame.minigame_flags & ~PONG_STATUS_WAIT);
+ minigame.SendFlags |= MINIG_SF_UPDATE;
+
+ entity ball = msle_spawn(minigame,"pong_ball");
+ ball.pong_length = autocvar_sv_minigames_pong_ball_radius;
+ pong_ball_reset(ball);
+ }
+ return true;
+ case "+movei":
+ player.pong_keys |= PONG_KEY_INCREASE;
+ return true;
+ case "+moved":
+ player.pong_keys |= PONG_KEY_DECREASE;
+ return true;
+ case "-movei":
+ player.pong_keys &= ~PONG_KEY_INCREASE;
+ return true;
+ case "-moved":
+ player.pong_keys &= ~PONG_KEY_DECREASE;
+ return true;
+ case "pong_aimore":
+ {
+ int i;
+ if ( minigame.minigame_flags & PONG_STATUS_WAIT )
+ for ( i = 0; i < PONG_MAX_PLAYERS; i++ )
+ {
+ if ( minigame.pong_paddles[i] == world )
+ {
+ pong_paddle_spawn(minigame,i+1,world);
+ return true;
+ }
+ }
+ sprint(player.minigame_players,"Cannot spawn AI\n");
+ return true;
+ }
+ case "pong_ailess":
+ {
+ if ( minigame.minigame_flags & PONG_STATUS_WAIT )
+ {
+ entity paddle;
+ int i;
+ for ( i = PONG_MAX_PLAYERS-1; i >= 0; i-- )
+ {
+ paddle = minigame.pong_paddles[i];
+ if ( paddle != world &&
+ paddle.realowner.classname == "pong_ai" )
+ {
+ minigame.pong_paddles[i] = world;
+ remove(paddle.realowner);
+ remove(paddle);
+ return true;
+ }
+ }
+ }
+ sprint(player.minigame_players,"Cannot remove AI\n");
+ return true;
+ }
+
+ }
return false;
+ }
case "network_send":
{
entity sent = ...(0,entity);
int sf = ...(1,int);
if ( sent.classname == "minigame_player" && (sf & PONG_SF_PLAYERSCORE ) )
{
- WriteByte(MSG_ENTITY,sent.pong_score);
- }
- else if ( sent.classname == "minigame" && (sf & PONG_SF_SINGLEPLAYER) )
- {
- WriteByte(MSG_ENTITY,sent.pong_ai);
+ WriteLong(MSG_ENTITY,sent.pong_score);
}
return false;
}
#elif defined(CSQC)
+#include "waypointsprites.qh" // drawrotpic
+
+float pong_team_to_angle(int nteam)
+{
+ switch(nteam)
+ {
+ default:
+ case 1: return 0;
+ case 2: return M_PI;
+ case 3: return M_PI*3/2;
+ case 4: return M_PI/2;
+ }
+}
+
+vector pong_team_to_color(int nteam)
+{
+ switch(nteam)
+ {
+ case 1: return '1 0 0';
+ case 2: return '0 0 1';
+ case 3: return '1 1 0';
+ case 4: return '1 0 1';
+ default:return '1 1 1';
+ }
+}
// Required function, draw the game board
-void minigame_hud_board_pong(vector pos, vector mySize)
+void pong_hud_board(vector pos, vector mySize)
{
minigame_hud_fitsqare(pos, mySize);
minigame_hud_simpleboard(pos,mySize,minigame_texture("pong/board"));
entity e;
vector obj_pos;
- vector ball_size = minigame_hud_denormalize_size('1 1 0' / 16,pos,mySize);
+ vector ball_size;
vector paddle_size;
FOREACH_MINIGAME_ENTITY(e)
{
if ( e.classname == "pong_ball" )
{
+ ball_size = minigame_hud_denormalize_size('2 2 0'*e.pong_length,pos,mySize);
obj_pos = minigame_hud_denormalize(e.origin,pos,mySize);
minigame_drawpic_centered( obj_pos, minigame_texture("pong/ball"),
ball_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL );
+
+ minigame_drawpic_centered( obj_pos, minigame_texture("pong/ball"),
+ ball_size, pong_team_to_color(e.team),
+ panel_fg_alpha, DRAWFLAG_ADDITIVE );
}
else if ( e.classname == "pong_paddle" )
{
obj_pos = minigame_hud_denormalize(e.origin,pos,mySize);
paddle_size = minigame_hud_denormalize_size(eX / 16 + eY*e.pong_length,pos,mySize);
- minigame_drawpic_centered( obj_pos, minigame_texture("pong/paddle"),
- paddle_size, '1 0 0', panel_fg_alpha, DRAWFLAG_NORMAL );
+
+ drawrotpic(obj_pos, pong_team_to_angle(e.team), minigame_texture("pong/paddle-glow"),
+ paddle_size, paddle_size/2, pong_team_to_color(e.team),
+ panel_fg_alpha, DRAWFLAG_ADDITIVE );
+
+ drawrotpic(obj_pos, pong_team_to_angle(e.team), minigame_texture("pong/paddle"),
+ paddle_size, paddle_size/2, '1 1 1',
+ panel_fg_alpha, DRAWFLAG_NORMAL );
+
}
}
}
-
// Required function, draw the game status panel
-void minigame_hud_status_pong(vector pos, vector mySize)
+void pong_hud_status(vector pos, vector mySize)
{
HUD_Panel_DrawBg(1);
vector ts;
mySize_y -= ts_y;
vector player_fontsize = hud_fontsize * 1.75;
- ts_y = ( mySize_y - 2*player_fontsize_y ) / 2;
+ ts_y = ( mySize_y - PONG_MAX_PLAYERS*player_fontsize_y ) / PONG_MAX_PLAYERS;
ts_x = mySize_x;
vector mypos;
- vector tile_size = '48 48 0';
entity e;
FOREACH_MINIGAME_ENTITY(e)
{
- if ( e.classname == "minigame_player" )
+ if ( e.classname == "minigame_player" || e.classname == "pong_ai" )
{
mypos = pos;
- if ( e.team == 2 )
- mypos_y += player_fontsize_y + ts_y;
+ mypos_y += (e.team-1) * (player_fontsize_y + ts_y);
+
+ drawfill(mypos, ts, pong_team_to_color(e.team), 0.25, DRAWFLAG_ADDITIVE);
+
minigame_drawcolorcodedstring_trunc(mySize_x,mypos,
(e.minigame_playerslot ? GetPlayerName(e.minigame_playerslot-1) : _("AI")),
player_fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
- mypos_y += player_fontsize_y;
-
- drawstring(mypos,ftos(e.pong_score),tile_size,
+ drawstring(mypos+eY*player_fontsize_y,ftos(e.pong_score),'48 48 0',
'0.7 0.84 1', panel_fg_alpha, DRAWFLAG_NORMAL);
+
+ if ( e == minigame_self )
+ drawborderlines(1, mypos, ts, pong_team_to_color(e.team), 1, DRAWFLAG_NORMAL);
}
}
}
+// convert minigame flags to a message
+string pong_message(int mgflags)
+{
+ string rmessage = "";
+ if (mgflags & PONG_STATUS_WAIT)
+ rmessage = _("Press ^1Start Match^7 to start the match with the current players");
+ return rmessage;
+}
// Required function, handle client events
-int minigame_event_pong(entity minigame, string event, ...)
+int pong_client_event(entity minigame, string event, ...)
{
switch(event)
{
{
case K_UPARROW:
case K_KP_UPARROW:
+ case K_LEFTARROW:
+ case K_KP_LEFTARROW:
+ minigame_cmd("+moved");
return true;
case K_DOWNARROW:
case K_KP_DOWNARROW:
+ case K_RIGHTARROW:
+ case K_KP_RIGHTARROW:
+ minigame_cmd("+movei");
+ return true;
+ }
+ return false;
+ case "key_released":
+ switch ( ...(0,int) )
+ {
+ case K_UPARROW:
+ case K_KP_UPARROW:
+ case K_LEFTARROW:
+ case K_KP_LEFTARROW:
+ minigame_cmd("-moved");
+ return true;
+ case K_DOWNARROW:
+ case K_KP_DOWNARROW:
+ case K_RIGHTARROW:
+ case K_KP_RIGHTARROW:
+ minigame_cmd("-movei");
return true;
}
return false;
int sf = ...(1,int);
if ( sent.classname == "minigame_player" && (sf & PONG_SF_PLAYERSCORE ) )
{
- sent.pong_score = ReadByte();
+ sent.pong_score = ReadLong();
}
- else if ( sent.classname == "minigame" && (sf & PONG_SF_SINGLEPLAYER) )
+ else if ( sent.classname == "minigame" )
{
- int ai = ReadByte();
- bool spawnai = ai && !sent.pong_ai;
- sent.pong_ai = ai;
-
- if ( spawnai )
+ if ( sf & MINIG_SF_UPDATE )
{
- entity aiplayer = spawn();
- aiplayer.classname = "minigame_player";
- aiplayer.owner = minigame;
- aiplayer.team = ai;
- aiplayer.minigame_playerslot = 0;
- aiplayer.minigame_autoclean = 1;
- // todo aiplayer.think
+ sent.message = pong_message(sent.minigame_flags);
}
}
return false;
}
case "menu_show":
{
- HUD_MinigameMenu_CustomEntry(...(0,entity),_("Single Player"),"singleplayer");
+ HUD_MinigameMenu_CustomEntry(...(0,entity),_("Start Match"),"pong_throw");
+ HUD_MinigameMenu_CustomEntry(...(0,entity),_("Add AI player"),"pong_aimore");
+ HUD_MinigameMenu_CustomEntry(...(0,entity),_("Remove AI player"),"pong_ailess");
return false;
}
case "menu_click":
{
- if ( ...(0,string) == "singleplayer" && !minigame.pong_ai )
+ string cmd = ...(0,string);
+ if( cmd == "pong_throw" && minigame.minigame_flags & PONG_STATUS_WAIT )
+ {
+ minigame_cmd("throw");
+ }
+ else if ( cmd == "pong_aimore" || cmd == "pong_ailess" )
{
- if ( minigame_count_players(minigame) == 1 )
- minigame_cmd("singleplayer");
+ minigame_cmd(cmd);
}
return false;
}