return false;
}
case "key_pressed":
+ case "key_released":
{
if((minigame.minigame_flags & PP_TURN_TEAM) == minigame_self.team)
{
{
case K_RIGHTARROW:
case K_KP_RIGHTARROW:
+ if (event == "key_released")
+ return true;
if ( ! pp_curr_pos )
pp_set_curr_pos("a3");
else
return true;
case K_LEFTARROW:
case K_KP_LEFTARROW:
+ if (event == "key_released")
+ return true;
if ( ! pp_curr_pos )
pp_set_curr_pos("c3");
else
return true;
case K_UPARROW:
case K_KP_UPARROW:
+ if (event == "key_released")
+ return true;
if ( ! pp_curr_pos )
pp_set_curr_pos("a1");
else
return true;
case K_DOWNARROW:
case K_KP_DOWNARROW:
+ if (event == "key_released")
+ return true;
if ( ! pp_curr_pos )
pp_set_curr_pos("a3");
else
case K_ENTER:
case K_KP_ENTER:
case K_SPACE:
+ if (event == "key_released")
+ return true;
pp_make_move(minigame);
return true;
}