e.owner = minigame_session;
e.minigame_autoclean = 1;
#ifdef SVQC
- e.customizeentityforclient = minigame_CheckSend;
+ setcefc(e, minigame_CheckSend);
Net_LinkEntity(e, false, 0, minigame_SendEntity);
#endif
return e;
#ifdef SVQC
for(e = minigame.minigame_players; e; e = e.list_next)
#elif defined(CSQC)
- e = world;
+ e = NULL;
while( (e = findentity(e,owner,minigame)) )
if ( e.classname == "minigame_player" )
#endif