-#ifndef SV_MINIGAMES_H
-#define SV_MINIGAMES_H
+#pragma once
+
+bool autocvar_sv_minigames;
+bool autocvar_sv_minigames_observer;
/// Create a new minigame session
/// \return minigame session entity
// Only sends entities to players who joined the minigame
// Use on customizeentityforclient for gameplay entities
-bool minigame_CheckSend(entity this);
+bool minigame_CheckSend(entity this, entity client);
// Check for minigame impulses
bool MinigameImpulse(entity this, int imp);
bool minigame_SendEntity(entity this, entity to, int sf);
REGISTRY(Minigames, BITS(4))
-#define Minigames_from(i) _Minigames_from(i, NULL)
REGISTER_REGISTRY(Minigames)
REGISTRY_CHECK(Minigames)
+
+REGISTRY_DEFINE_GET(Minigames, NULL)
#define REGISTER_MINIGAME(name,nicename) \
REGISTER(Minigames, MINIGAME_##name, m_id, new_pure(minigame_descriptor)); \
int name##_server_event(entity, string, ...); \
this.minigame_event = name##_server_event; \
} \
REGISTER_INIT(MINIGAME_##name)
-
-#endif