#pragma once
+bool autocvar_sv_minigames;
+bool autocvar_sv_minigames_observer;
+
/// Create a new minigame session
/// \return minigame session entity
entity start_minigame(entity player, string minigame );
bool minigame_SendEntity(entity this, entity to, int sf);
REGISTRY(Minigames, BITS(4))
-#define Minigames_from(i) _Minigames_from(i, NULL)
REGISTER_REGISTRY(Minigames)
REGISTRY_CHECK(Minigames)
+
+REGISTRY_DEFINE_GET(Minigames, NULL)
#define REGISTER_MINIGAME(name,nicename) \
REGISTER(Minigames, MINIGAME_##name, m_id, new_pure(minigame_descriptor)); \
int name##_server_event(entity, string, ...); \