bool minigame_CheckSend();
// Check for minigame impulses
-bool MinigameImpulse(int imp);
+bool MinigameImpulse(entity this, int imp);
// Parse a client command ( cmd minigame ... )
void ClientCommand_minigame(int request, int argc, string command);
entity minigame_sessions;
-bool minigame_SendEntity(entity to, int sf);
+bool minigame_SendEntity(entity this, entity to, int sf);
-void RegisterMinigames();
-const int MINIGAMES_MAX = 24;
-entity MINIGAMES[MINIGAMES_MAX], MINIGAMES_first, MINIGAMES_last;
-int MINIGAMES_COUNT;
+REGISTRY(Minigames, BITS(4))
+#define Minigames_from(i) _Minigames_from(i, NULL)
+REGISTER_REGISTRY(Minigames)
+REGISTRY_CHECK(Minigames)
#define REGISTER_MINIGAME(name,nicename) \
- REGISTER(RegisterMinigames, MINIGAME, MINIGAMES, MINIGAMES_COUNT, name, m_id, spawn()); \
+ REGISTER(Minigames, MINIGAME_##name, m_id, new_pure(minigame_descriptor)); \
int name##_server_event(entity, string, ...); \
- REGISTER_INIT_POST(MINIGAME, name) { \
- this.classname = "minigame_descriptor"; \
+ REGISTER_INIT(MINIGAME_##name) { \
this.netname = strzone(strtolower(#name)); \
this.message = nicename; \
this.minigame_event = name##_server_event; \
} \
- REGISTER_INIT(MINIGAME, name)
-REGISTER_REGISTRY(RegisterMinigames)
+ REGISTER_INIT(MINIGAME_##name)
#endif