bool minigame_CheckSend();
// Check for minigame impulses
-bool MinigameImpulse(int imp);
+bool MinigameImpulse(entity this, int imp);
// Parse a client command ( cmd minigame ... )
void ClientCommand_minigame(int request, int argc, string command);
REGISTER_REGISTRY(Minigames)
REGISTRY_CHECK(Minigames)
#define REGISTER_MINIGAME(name,nicename) \
- REGISTER(Minigames, MINIGAME, name, m_id, new(minigame_descriptor)); \
+ REGISTER(Minigames, MINIGAME_##name, m_id, new_pure(minigame_descriptor)); \
int name##_server_event(entity, string, ...); \
- REGISTER_INIT_POST(MINIGAME, name) { \
- make_pure(this); \
+ REGISTER_INIT(MINIGAME_##name) { \
this.netname = strzone(strtolower(#name)); \
this.message = nicename; \
this.minigame_event = name##_server_event; \
} \
- REGISTER_INIT(MINIGAME, name)
+ REGISTER_INIT(MINIGAME_##name)
#endif