MODEL(PROJECTILE_HAGAR, "models/hagarmissile.mdl");
MODEL(PROJECTILE_HAGAR_BOUNCING, "models/hagarmissile.mdl");
-MODEL(PROJECTILE_ARC_BOLT, "models/arctrail.mdl");
+MODEL(PROJECTILE_ARC_BOLT, "models/ebomb.mdl"); // TODO: remove models/arctrail.mdl right before 0.8.3 release!
// napalm grenade
MODEL(PROJECTILE_NAPALM_FOUNTAIN, "null");
MODEL(GIB_ROBO_8, "models/gibs/robo8.md3");
Model MDL_GIB_ROBO_RANDOM() {
int i = floor(random() * 8);
- return Models_from(MDL_GIB_ROBO_1.m_id + i);
+ return REGISTRY_GET(Models, MDL_GIB_ROBO_1.m_id + i);
}
MODEL(CASING_SHELL, "models/casing_shell.mdl");
MODEL(10, "models/sprites/10.spr32");
Model MDL_NUM(int i) {
if ((i >= 0 && i <= 10))
- return Models_from(MDL_0.m_id + i);
+ return REGISTRY_GET(Models, MDL_0.m_id + i);
return MDL_Null;
}