MODEL(PROJECTILE_HAGAR, "models/hagarmissile.mdl");
MODEL(PROJECTILE_HAGAR_BOUNCING, "models/hagarmissile.mdl");
+MODEL(PROJECTILE_ARC_BOLT, "models/arctrail.mdl");
+
// napalm grenade
MODEL(PROJECTILE_NAPALM_FOUNTAIN, "null");
// fireball primary
MODEL(PROJECTILE_NADE, W_Model("v_ok_grenade.md3"));
MODEL(NADE_VIEW, W_Model("h_ok_grenade.iqm"));
MODEL(NADE_TIMER, "models/ok_nade_counter/ok_nade_counter.md3");
-MODEL(NADE_HEAL, "models/ctf/shield.md3");
+MODEL(NADE_ORB, "models/ctf/shield.md3");
MODEL(GIB_CHUNK, "models/gibs/chunk.mdl");
MODEL(GIB_LEG1, "models/gibs/leg1.md3");
MODEL(GIB_ROBO_8, "models/gibs/robo8.md3");
Model MDL_GIB_ROBO_RANDOM() {
int i = floor(random() * 8);
- return Models_from(MDL_GIB_ROBO_1.m_id + i);
+ return REGISTRY_GET(Models, MDL_GIB_ROBO_1.m_id + i);
}
MODEL(CASING_SHELL, "models/casing_shell.mdl");
MODEL(VEH_SPIDERBOT_VIEW, "models/vehicles/spiderbot_cockpit.dpm");
MODEL(CHAT, "models/misc/chatbubble.spr");
+MODEL(CHAT_MINIGAME, "models/sprites/minigame_busy.iqm");
MODEL(0, "models/sprites/0.spr32");
MODEL(1, "models/sprites/1.spr32");
MODEL(10, "models/sprites/10.spr32");
Model MDL_NUM(int i) {
if ((i >= 0 && i <= 10))
- return Models_from(MDL_0.m_id + i);
+ return REGISTRY_GET(Models, MDL_0.m_id + i);
return MDL_Null;
}