#define Monsters_from(i) _Monsters_from(i, MON_Null)
#define get_monsterinfo(i) Monsters_from(i)
REGISTER_REGISTRY(RegisterMonsters)
+REGISTRY_CHECK(Monsters)
const int MON_FIRST = 1;
#define MON_LAST (Monsters_COUNT - 1)
/** If you register a new monster, make sure to add it to all.inc */