MON_ADD_CVAR(monster, attack_grenade_radius) \
MON_ADD_CVAR(monster, attack_grenade_speed) \
MON_ADD_CVAR(monster, attack_grenade_speed_up) \
+ MON_ADD_CVAR(monster, speed_stop) \
MON_ADD_CVAR(monster, speed_run) \
MON_ADD_CVAR(monster, speed_walk)
{
case MR_THINK:
{
- monster_move(MON_CVAR(brute, speed_run), MON_CVAR(brute, speed_walk), 300, brute_anim_run, brute_anim_walk, brute_anim_idle);
+ monster_move(MON_CVAR(brute, speed_run), MON_CVAR(brute, speed_walk), MON_CVAR(brute, speed_stop), brute_anim_run, brute_anim_walk, brute_anim_idle);
return TRUE;
}
case MR_DEATH: