]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/monsters/monster/mage.qc
Weapons: pass weaponentity field instead of slot
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / monsters / monster / mage.qc
index 36f4a2584e9fe9332e6c1dbb19262348aa5137d7..72b8d158634e06c3c16834e951553154038369e5 100644 (file)
@@ -41,20 +41,20 @@ REGISTER_WEAPON(MAGE_SPIKE, NEW(MageSpike));
 
 void M_Mage_Attack_Spike(vector dir);
 void M_Mage_Attack_Push();
-METHOD(MageSpike, wr_think, void(MageSpike thiswep, entity actor, int slot, int fire)) {
+METHOD(MageSpike, wr_think, void(MageSpike thiswep, entity actor, .entity weaponentity, int fire)) {
     if (fire & 1)
-    if (!IS_PLAYER(actor) || weapon_prepareattack(thiswep, actor, slot, false, 0.2)) {
+    if (!IS_PLAYER(actor) || weapon_prepareattack(thiswep, actor, weaponentity, false, 0.2)) {
         if (!actor.target_range) actor.target_range = autocvar_g_monsters_target_range;
         actor.enemy = Monster_FindTarget(actor);
         W_SetupShot_Dir(actor, v_forward, false, 0, W_Sound("electro_fire"), CH_WEAPON_B, 0);
        if (!IS_PLAYER(actor)) w_shotdir = normalize((actor.enemy.origin + '0 0 10') - actor.origin);
         M_Mage_Attack_Spike(w_shotdir);
-        weapon_thinkf(actor, slot, WFRAME_FIRE1, 0, w_ready);
+        weapon_thinkf(actor, weaponentity, WFRAME_FIRE1, 0, w_ready);
     }
     if (fire & 2)
-    if (!IS_PLAYER(actor) || weapon_prepareattack(thiswep, actor, slot, true, 0.5)) {
+    if (!IS_PLAYER(actor) || weapon_prepareattack(thiswep, actor, weaponentity, true, 0.5)) {
         M_Mage_Attack_Push();
-        weapon_thinkf(actor, slot, WFRAME_FIRE2, 0, w_ready);
+        weapon_thinkf(actor, weaponentity, WFRAME_FIRE2, 0, w_ready);
     }
 }
 
@@ -356,6 +356,7 @@ void M_Mage_Defend_Shield()
 
 float M_Mage_Attack(float attack_type, entity targ)
 {SELFPARAM();
+    .entity weaponentity = weaponentities[0];
        switch(attack_type)
        {
                case MONSTER_ATTACK_MELEE:
@@ -363,7 +364,8 @@ float M_Mage_Attack(float attack_type, entity targ)
                        if(random() <= 0.7)
                        {
                                Weapon wep = WEP_MAGE_SPIKE;
-                               wep.wr_think(wep, self, 0, 2);
+
+                               wep.wr_think(wep, self, weaponentity, 2);
                                return true;
                        }
 
@@ -385,7 +387,7 @@ float M_Mage_Attack(float attack_type, entity targ)
                                        self.attack_finished_single[0] = time + (autocvar_g_monster_mage_attack_spike_delay);
                                        self.anim_finished = time + 1;
                                        Weapon wep = WEP_MAGE_SPIKE;
-                                       wep.wr_think(wep, self, 0, 1);
+                                       wep.wr_think(wep, self, weaponentity, 1);
                                        return true;
                                }
                        }