traceline (org, self.origin + dir * 1000, TRUE, self);
- FireRailgunBullet (org, org + dir * 1000, MON_CVAR(shambler, attack_lightning_damage) * monster_skill, 0, 0, 0, 0, 0, DEATH_MONSTER_SHAMBLER_ZAP);
+ FireRailgunBullet (org, org + dir * 1000, MON_CVAR(shambler, attack_lightning_damage) * Monster_SkillModifier(), 0, 0, 0, 0, 0, DEATH_MONSTER_SHAMBLER_ZAP);
// teamcolor / hit beam effect
//v = WarpZone_UnTransformOrigin(WarpZone_trace_transform, trace_endpos);