]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/monsters/monster/shambler.qc
Merge branch 'master' into Mario/balance
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / monsters / monster / shambler.qc
index 97e0d49ba5af3c13c5a5f2f1e22828685b0a1067..7a11b139e446ca1847e261ce06fa0d19feaf5f81 100644 (file)
@@ -93,7 +93,7 @@ void M_Shambler_Attack_Lightning_Explode(entity this)
        if(this.movetype == MOVETYPE_NONE)
                this.velocity = this.oldvelocity;
 
-       RadiusDamage (this, this.realowner, (autocvar_g_monster_shambler_attack_lightning_damage), (autocvar_g_monster_shambler_attack_lightning_damage), (autocvar_g_monster_shambler_attack_lightning_radius), world, world, (autocvar_g_monster_shambler_attack_lightning_force), this.projectiledeathtype, other);
+       RadiusDamage (this, this.realowner, (autocvar_g_monster_shambler_attack_lightning_damage), (autocvar_g_monster_shambler_attack_lightning_damage), (autocvar_g_monster_shambler_attack_lightning_radius), NULL, NULL, (autocvar_g_monster_shambler_attack_lightning_force), this.projectiledeathtype, other);
 
        for(head = findradius(this.origin, (autocvar_g_monster_shambler_attack_lightning_radius_zap)); head; head = head.chain) if(head != this.realowner) if(head.takedamage)
        {
@@ -101,7 +101,7 @@ void M_Shambler_Attack_Lightning_Explode(entity this)
                Damage(head, this, this.realowner, (autocvar_g_monster_shambler_attack_lightning_damage_zap) * MONSTER_SKILLMOD(this), DEATH_MONSTER_SHAMBLER_ZAP.m_id, head.origin, '0 0 0');
        }
 
-       this.think = SUB_Remove_self;
+       setthink(this, SUB_Remove);
        this.nextthink = time + 0.2;
 }
 
@@ -124,19 +124,19 @@ void M_Shambler_Attack_Lightning_Damage(entity this, entity inflictor, entity at
                W_PrepareExplosionByDamage(this, attacker, adaptor_think2use);
 }
 
-void M_Shambler_Attack_Lightning_Touch()
-{SELFPARAM();
-       PROJECTILE_TOUCH;
+void M_Shambler_Attack_Lightning_Touch(entity this)
+{
+       PROJECTILE_TOUCH(this);
 
-       self.use(this, NULL, NULL);
+       this.use(this, NULL, NULL);
 }
 
-void M_Shambler_Attack_Lightning_Think()
-{SELFPARAM();
+void M_Shambler_Attack_Lightning_Think(entity this)
+{
        this.nextthink = time;
        if (time > this.cnt)
        {
-               other = world;
+               other = NULL;
                M_Shambler_Attack_Lightning_Explode(this);
                return;
        }
@@ -161,9 +161,9 @@ void M_Shambler_Attack_Lightning(entity this)
 
        gren.cnt = time + 5;
        gren.nextthink = time;
-       gren.think = M_Shambler_Attack_Lightning_Think;
+       setthink(gren, M_Shambler_Attack_Lightning_Think);
        gren.use = M_Shambler_Attack_Lightning_Explode_use;
-       gren.touch = M_Shambler_Attack_Lightning_Touch;
+       settouch(gren, M_Shambler_Attack_Lightning_Touch);
 
        gren.takedamage = DAMAGE_YES;
        gren.health = 50;
@@ -236,12 +236,12 @@ METHOD(Shambler, mr_think, bool(Shambler this, entity actor))
     return true;
 }
 
-METHOD(Shambler, mr_pain, bool(Shambler this, entity actor))
+METHOD(Shambler, mr_pain, float(Shambler this, entity actor, float damage_take, entity attacker, float deathtype))
 {
     TC(Shambler, this);
     actor.pain_finished = time + 0.5;
     setanim(actor, actor.anim_pain1, true, true, false);
-    return true;
+    return damage_take;
 }
 
 METHOD(Shambler, mr_death, bool(Shambler this, entity actor))