]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/monsters/monster/shambler.qc
Merge branch 'master' into Mario/balance
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / monsters / monster / shambler.qc
index b091712791b9c5001aeed10841458cbd92872fe1..7a11b139e446ca1847e261ce06fa0d19feaf5f81 100644 (file)
@@ -78,31 +78,36 @@ void M_Shambler_Attack_Swing(entity this)
 
 #include <common/effects/qc/all.qh>
 
-void M_Shambler_Attack_Lightning_Explode()
-{SELFPARAM();
+void M_Shambler_Attack_Lightning_Explode(entity this)
+{
        entity head;
 
-       sound(self, CH_SHOTS, SND_ELECTRO_IMPACT, VOL_BASE, ATTEN_NORM);
-       Send_Effect(EFFECT_ELECTRO_IMPACT, self.origin, '0 0 0', 1);
+       sound(this, CH_SHOTS, SND_ELECTRO_IMPACT, VOL_BASE, ATTEN_NORM);
+       Send_Effect(EFFECT_ELECTRO_IMPACT, this.origin, '0 0 0', 1);
 
-       self.event_damage = func_null;
-       self.takedamage = DAMAGE_NO;
-       self.movetype = MOVETYPE_NONE;
-       self.velocity = '0 0 0';
+       this.event_damage = func_null;
+       this.takedamage = DAMAGE_NO;
+       this.movetype = MOVETYPE_NONE;
+       this.velocity = '0 0 0';
 
-       if(self.movetype == MOVETYPE_NONE)
-               self.velocity = self.oldvelocity;
+       if(this.movetype == MOVETYPE_NONE)
+               this.velocity = this.oldvelocity;
 
-       RadiusDamage (self, self.realowner, (autocvar_g_monster_shambler_attack_lightning_damage), (autocvar_g_monster_shambler_attack_lightning_damage), (autocvar_g_monster_shambler_attack_lightning_radius), world, world, (autocvar_g_monster_shambler_attack_lightning_force), self.projectiledeathtype, other);
+       RadiusDamage (this, this.realowner, (autocvar_g_monster_shambler_attack_lightning_damage), (autocvar_g_monster_shambler_attack_lightning_damage), (autocvar_g_monster_shambler_attack_lightning_radius), NULL, NULL, (autocvar_g_monster_shambler_attack_lightning_force), this.projectiledeathtype, other);
 
-       for(head = findradius(self.origin, (autocvar_g_monster_shambler_attack_lightning_radius_zap)); head; head = head.chain) if(head != self.realowner) if(head.takedamage)
+       for(head = findradius(this.origin, (autocvar_g_monster_shambler_attack_lightning_radius_zap)); head; head = head.chain) if(head != this.realowner) if(head.takedamage)
        {
-               te_csqc_lightningarc(self.origin, head.origin);
-               Damage(head, self, self.realowner, (autocvar_g_monster_shambler_attack_lightning_damage_zap) * MONSTER_SKILLMOD(self), DEATH_MONSTER_SHAMBLER_ZAP.m_id, head.origin, '0 0 0');
+               te_csqc_lightningarc(this.origin, head.origin);
+               Damage(head, this, this.realowner, (autocvar_g_monster_shambler_attack_lightning_damage_zap) * MONSTER_SKILLMOD(this), DEATH_MONSTER_SHAMBLER_ZAP.m_id, head.origin, '0 0 0');
        }
 
-       self.think = SUB_Remove_self;
-       self.nextthink = time + 0.2;
+       setthink(this, SUB_Remove);
+       this.nextthink = time + 0.2;
+}
+
+void M_Shambler_Attack_Lightning_Explode_use(entity this, entity actor, entity trigger)
+{
+       M_Shambler_Attack_Lightning_Explode(this);
 }
 
 void M_Shambler_Attack_Lightning_Damage(entity this, entity inflictor, entity attacker, float damage, int deathtype, vector hitloc, vector force)
@@ -116,23 +121,23 @@ void M_Shambler_Attack_Lightning_Damage(entity this, entity inflictor, entity at
        this.health = this.health - damage;
 
        if (this.health <= 0)
-               WITH(entity, self, this, W_PrepareExplosionByDamage(attacker, this.use));
+               W_PrepareExplosionByDamage(this, attacker, adaptor_think2use);
 }
 
-void M_Shambler_Attack_Lightning_Touch()
-{SELFPARAM();
-       PROJECTILE_TOUCH;
+void M_Shambler_Attack_Lightning_Touch(entity this)
+{
+       PROJECTILE_TOUCH(this);
 
-       self.use ();
+       this.use(this, NULL, NULL);
 }
 
-void M_Shambler_Attack_Lightning_Think()
-{SELFPARAM();
-       self.nextthink = time;
-       if (time > self.cnt)
+void M_Shambler_Attack_Lightning_Think(entity this)
+{
+       this.nextthink = time;
+       if (time > this.cnt)
        {
-               other = world;
-               M_Shambler_Attack_Lightning_Explode();
+               other = NULL;
+               M_Shambler_Attack_Lightning_Explode(this);
                return;
        }
 }
@@ -156,9 +161,9 @@ void M_Shambler_Attack_Lightning(entity this)
 
        gren.cnt = time + 5;
        gren.nextthink = time;
-       gren.think = M_Shambler_Attack_Lightning_Think;
-       gren.use = M_Shambler_Attack_Lightning_Explode;
-       gren.touch = M_Shambler_Attack_Lightning_Touch;
+       setthink(gren, M_Shambler_Attack_Lightning_Think);
+       gren.use = M_Shambler_Attack_Lightning_Explode_use;
+       settouch(gren, M_Shambler_Attack_Lightning_Touch);
 
        gren.takedamage = DAMAGE_YES;
        gren.health = 50;
@@ -225,27 +230,31 @@ spawnfunc(monster_shambler) { Monster_Spawn(this, MON_SHAMBLER.monsterid); }
 #endif // SVQC
 
 #ifdef SVQC
-METHOD(Shambler, mr_think, bool(Shambler thismon, entity actor))
+METHOD(Shambler, mr_think, bool(Shambler this, entity actor))
 {
+    TC(Shambler, this);
     return true;
 }
 
-METHOD(Shambler, mr_pain, bool(Shambler thismon, entity actor))
+METHOD(Shambler, mr_pain, float(Shambler this, entity actor, float damage_take, entity attacker, float deathtype))
 {
+    TC(Shambler, this);
     actor.pain_finished = time + 0.5;
     setanim(actor, actor.anim_pain1, true, true, false);
-    return true;
+    return damage_take;
 }
 
-METHOD(Shambler, mr_death, bool(Shambler thismon, entity actor))
+METHOD(Shambler, mr_death, bool(Shambler this, entity actor))
 {
+    TC(Shambler, this);
     setanim(actor, actor.anim_die1, false, true, true);
     return true;
 }
 #endif
 #ifndef MENUQC
-METHOD(Shambler, mr_anim, bool(Shambler thismon, entity actor))
+METHOD(Shambler, mr_anim, bool(Shambler this, entity actor))
 {
+    TC(Shambler, this);
     vector none = '0 0 0';
     actor.anim_die1 = animfixfps(actor, '8 1 0.5', none); // 2 seconds
     actor.anim_walk = animfixfps(actor, '1 1 1', none);
@@ -262,8 +271,9 @@ METHOD(Shambler, mr_anim, bool(Shambler thismon, entity actor))
 #ifdef SVQC
 spawnfunc(item_health_mega);
 .float animstate_endtime;
-METHOD(Shambler, mr_setup, bool(Shambler thismon, entity actor))
+METHOD(Shambler, mr_setup, bool(Shambler this, entity actor))
 {
+    TC(Shambler, this);
     if(!actor.health) actor.health = (autocvar_g_monster_shambler_health);
     if(!actor.attack_range) actor.attack_range = 150;
     if(!actor.speed) { actor.speed = (autocvar_g_monster_shambler_speed_walk); }
@@ -282,8 +292,9 @@ METHOD(Shambler, mr_setup, bool(Shambler thismon, entity actor))
     return true;
 }
 
-METHOD(Shambler, mr_precache, bool(Shambler thismon))
+METHOD(Shambler, mr_precache, bool(Shambler this))
 {
+    TC(Shambler, this);
     return true;
 }
 #endif