if(this.movetype == MOVETYPE_NONE)
this.velocity = this.oldvelocity;
- RadiusDamage (this, this.realowner, (autocvar_g_monster_shambler_attack_lightning_damage), (autocvar_g_monster_shambler_attack_lightning_damage), (autocvar_g_monster_shambler_attack_lightning_radius), world, world, (autocvar_g_monster_shambler_attack_lightning_force), this.projectiledeathtype, other);
+ RadiusDamage (this, this.realowner, (autocvar_g_monster_shambler_attack_lightning_damage), (autocvar_g_monster_shambler_attack_lightning_damage), (autocvar_g_monster_shambler_attack_lightning_radius), NULL, NULL, (autocvar_g_monster_shambler_attack_lightning_force), this.projectiledeathtype, other);
for(head = findradius(this.origin, (autocvar_g_monster_shambler_attack_lightning_radius_zap)); head; head = head.chain) if(head != this.realowner) if(head.takedamage)
{
{
PROJECTILE_TOUCH(this);
- self.use(this, NULL, NULL);
+ this.use(this, NULL, NULL);
}
void M_Shambler_Attack_Lightning_Think(entity this)
this.nextthink = time;
if (time > this.cnt)
{
- other = world;
+ other = NULL;
M_Shambler_Attack_Lightning_Explode(this);
return;
}