monster_makevectors(self.enemy);
- gren = spawn ();
+ gren = new(grenade);
gren.owner = gren.realowner = self;
- gren.classname = "grenade";
gren.bot_dodge = true;
gren.bot_dodgerating = (autocvar_g_monster_shambler_attack_lightning_damage);
gren.movetype = MOVETYPE_BOUNCE;