.float spider_web_delay;
void M_Spider_Attack_Web_Explode()
-{
+{SELFPARAM();
entity e;
if(self)
{
}
void M_Spider_Attack_Web()
-{
+{SELFPARAM();
monster_makevectors(self.enemy);
sound(self, CH_SHOTS, W_Sound("electro_fire2"), VOL_BASE, ATTEN_NORM);
}
bool M_Spider_Attack(int attack_type)
-{
+{SELFPARAM();
switch(attack_type)
{
case MONSTER_ATTACK_MELEE:
#endif // SVQC
bool M_Spider(int req)
-{
+{SELFPARAM();
switch(req)
{
#ifdef SVQC