-#ifndef SPIDER_H
-#define SPIDER_H
-
-#ifndef MENUQC
-MODEL(MON_SPIDER, M_Model("spider.dpm"));
-#endif
-
-CLASS(Spider, Monster)
- ATTRIB(Spider, spawnflags, int, MON_FLAG_MELEE | MON_FLAG_RANGED | MON_FLAG_RIDE);
- ATTRIB(Spider, mins, vector, '-18 -18 -25');
- ATTRIB(Spider, maxs, vector, '18 18 30');
-#ifndef MENUQC
- ATTRIB(Spider, m_model, Model, MDL_MON_SPIDER);
-#endif
- ATTRIB(Spider, netname, string, "spider");
- ATTRIB(Spider, monster_name, string, _("Spider"));
-ENDCLASS(Spider)
-
-REGISTER_MONSTER(SPIDER, NEW(Spider)) {
-#ifndef MENUQC
- this.mr_precache(this);
-#endif
-}
-
-#include <common/weapons/all.qh>
-
-CLASS(SpiderAttack, PortoLaunch)
-/* flags */ ATTRIB(SpiderAttack, spawnflags, int, WEP_TYPE_OTHER | WEP_FLAG_HIDDEN | WEP_FLAG_MUTATORBLOCKED);
-/* impulse */ ATTRIB(SpiderAttack, impulse, int, 9);
-/* refname */ ATTRIB(SpiderAttack, netname, string, "spider");
-/* wepname */ ATTRIB(SpiderAttack, m_name, string, _("Spider attack"));
-ENDCLASS(SpiderAttack)
-REGISTER_WEAPON(SPIDER_ATTACK, NEW(SpiderAttack));
-
-#endif
-
-#ifdef IMPLEMENTATION
+#include "spider.qh"
#ifdef SVQC
MUTATOR_HOOKFUNCTION(spiderweb, PlayerPhysics)
{
- SELFPARAM();
- if (time >= this.spider_slowness)
+ entity player = M_ARGV(0, entity);
+
+ if (time >= player.spider_slowness)
return false;
- PHYS_MAXSPEED(this) *= 0.5; // half speed while slow from spider
- PHYS_MAXAIRSPEED(this) *= 0.5;
- PHYS_AIRSPEEDLIMIT_NONQW(this) *= 0.5;
- PHYS_AIRSTRAFEACCELERATE(this) *= 0.5;
- return false;
+ PHYS_MAXSPEED(player) *= 0.5; // half speed while slow from spider
+ PHYS_MAXAIRSPEED(player) *= 0.5;
+ PHYS_AIRSPEEDLIMIT_NONQW(player) *= 0.5;
+ PHYS_AIRSTRAFEACCELERATE(player) *= 0.5;
}
MUTATOR_HOOKFUNCTION(spiderweb, MonsterMove)
{
- SELFPARAM();
- if(time < self.spider_slowness)
+ entity mon = M_ARGV(0, entity);
+
+ if(time < mon.spider_slowness)
{
- monster_speed_run *= 0.5;
- monster_speed_walk *= 0.5;
+ M_ARGV(1, float) *= 0.5; // run speed
+ M_ARGV(2, float) *= 0.5; // walk speed
}
- return false;
}
MUTATOR_HOOKFUNCTION(spiderweb, PlayerSpawn)
MUTATOR_HOOKFUNCTION(spiderweb, MonsterSpawn)
{
- SELFPARAM();
- self.spider_slowness = 0;
- return false;
+ entity mon = M_ARGV(0, entity);
+
+ mon.spider_slowness = 0;
}
SOUND(SpiderAttack_FIRE, W_Sound("electro_fire"));
METHOD(SpiderAttack, wr_think, void(SpiderAttack thiswep, entity actor, .entity weaponentity, int fire))
{
- SELFPARAM();
TC(SpiderAttack, thiswep);
bool isPlayer = IS_PLAYER(actor);
if (fire & 1)
actor.anim_finished = time + 1;
}
if (isPlayer) actor.enemy = Monster_FindTarget(actor);
- W_SetupShot_Dir(actor, v_forward, false, 0, SND_SpiderAttack_FIRE, CH_WEAPON_B, 0);
+ W_SetupShot_Dir(actor, weaponentity, v_forward, false, 0, SND_SpiderAttack_FIRE, CH_WEAPON_B, 0);
if (!isPlayer) w_shotdir = normalize((actor.enemy.origin + '0 0 10') - actor.origin);
M_Spider_Attack_Web(actor);
weapon_thinkf(actor, weaponentity, WFRAME_FIRE1, 0, w_ready);
actor.enemy = Monster_FindTarget(actor);
actor.attack_range = 60;
}
- Monster_Attack_Melee(actor, actor.enemy, (autocvar_g_monster_spider_attack_bite_damage), ((random() > 0.5) ? self.anim_melee : self.anim_shoot), self.attack_range, (autocvar_g_monster_spider_attack_bite_delay), DEATH_MONSTER_SPIDER.m_id, true);
+ Monster_Attack_Melee(actor, actor.enemy, (autocvar_g_monster_spider_attack_bite_damage), ((random() > 0.5) ? actor.anim_melee : actor.anim_shoot), actor.attack_range, (autocvar_g_monster_spider_attack_bite_delay), DEATH_MONSTER_SPIDER.m_id, true);
weapon_thinkf(actor, weaponentity, WFRAME_FIRE2, 0, w_ready);
}
}
const float spider_anim_attack2 = 3;
*/
-void M_Spider_Attack_Web_Explode()
-{SELFPARAM();
- entity e;
- if(self)
+void M_Spider_Attack_Web_Explode(entity this)
+{
+ if(this)
{
- Send_Effect(EFFECT_ELECTRO_IMPACT, self.origin, '0 0 0', 1);
- RadiusDamage(self, self.realowner, 0, 0, 25, world, world, 25, self.projectiledeathtype, world);
+ Send_Effect(EFFECT_ELECTRO_IMPACT, this.origin, '0 0 0', 1);
+ RadiusDamage(this, this.realowner, 0, 0, 25, NULL, NULL, 25, this.projectiledeathtype, NULL);
- for(e = findradius(self.origin, 25); e; e = e.chain) if(e != self) if(e.takedamage && !IS_DEAD(e)) if(e.health > 0) if(e.monsterid != MON_SPIDER.monsterid)
- e.spider_slowness = time + (autocvar_g_monster_spider_attack_web_damagetime);
+ FOREACH_ENTITY_RADIUS(this.origin, 25, it != this && it.takedamage && !IS_DEAD(it) && it.health > 0 && it.monsterid != MON_SPIDER.monsterid,
+ {
+ it.spider_slowness = time + (autocvar_g_monster_spider_attack_web_damagetime);
+ });
- remove(self);
+ delete(this);
}
}
void M_Spider_Attack_Web_Explode_use(entity this, entity actor, entity trigger)
{
- WITHSELF(this, M_Spider_Attack_Web_Explode());
+ M_Spider_Attack_Web_Explode(this);
}
-void M_Spider_Attack_Web_Touch(entity this)
+void M_Spider_Attack_Web_Touch(entity this, entity toucher)
{
- PROJECTILE_TOUCH(this);
+ PROJECTILE_TOUCH(this, toucher);
- M_Spider_Attack_Web_Explode();
+ M_Spider_Attack_Web_Explode(this);
}
void adaptor_think2use_hittype_splash(entity this);
//proj.glow_size = 50;
//proj.glow_color = 45;
- proj.movetype = MOVETYPE_BOUNCE;
+ set_movetype(proj, MOVETYPE_BOUNCE);
W_SetupProjVelocity_Explicit(proj, v_forward, v_up, (autocvar_g_monster_spider_attack_web_speed), (autocvar_g_monster_spider_attack_web_speed_up), 0, 0, false);
settouch(proj, M_Spider_Attack_Web_Touch);
setsize(proj, '-4 -4 -4', '4 4 4');
proj.health = 500;
proj.event_damage = func_null;
proj.flags = FL_PROJECTILE;
+ IL_PUSH(g_projectiles, proj);
+ IL_PUSH(g_bot_dodge, proj);
proj.damagedbycontents = true;
+ IL_PUSH(g_damagedbycontents, proj);
proj.bouncefactor = 0.3;
proj.bouncestop = 0.05;
CSQCProjectile(proj, true, PROJECTILE_ELECTRO, true);
}
-bool M_Spider_Attack(int attack_type, entity actor, entity targ)
+bool M_Spider_Attack(int attack_type, entity actor, entity targ, .entity weaponentity)
{
- .entity weaponentity = weaponentities[0];
switch(attack_type)
{
Weapon wep = WEP_SPIDER_ATTACK;
return false;
}
-spawnfunc(monster_spider) { Monster_Spawn(this, MON_SPIDER.monsterid); }
+spawnfunc(monster_spider) { Monster_Spawn(this, true, MON_SPIDER.monsterid); }
#endif // SVQC
#ifdef SVQC
return true;
}
-METHOD(Spider, mr_pain, bool(Spider this, entity actor))
+METHOD(Spider, mr_pain, float(Spider this, entity actor, float damage_take, entity attacker, float deathtype))
{
TC(Spider, this);
- return true;
+ return damage_take;
}
METHOD(Spider, mr_death, bool(Spider this, entity actor))
return true;
}
#endif
-#ifndef MENUQC
+#ifdef GAMEQC
METHOD(Spider, mr_anim, bool(Spider this, entity actor))
{
TC(Spider, this);
return true;
}
#endif
-
-#endif