]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/monsters/monster/spider.qc
Weapons: pass weaponentity field instead of slot
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / monsters / monster / spider.qc
index 72ec1026a5c39afdd9427d96173ba351d284b8fc..e1f063dbb64aded9ebe95fa9db2be39dbd2aade2 100644 (file)
@@ -2,7 +2,7 @@
 #define SPIDER_H
 
 #ifndef MENUQC
-MODEL(MON_SPIDER, "models/monsters/spider.dpm");
+MODEL(MON_SPIDER, M_Model("spider.dpm"));
 #endif
 
 CLASS(Spider, Monster)
@@ -50,31 +50,31 @@ float autocvar_g_monster_spider_attack_bite_delay;
 
 void M_Spider_Attack_Web();
 
-METHOD(SpiderAttack, wr_think, void(SpiderAttack thiswep, entity actor, bool fire1, bool fire2)) {
+METHOD(SpiderAttack, wr_think, void(SpiderAttack thiswep, entity actor, .entity weaponentity, int fire)) {
     bool isPlayer = IS_PLAYER(actor);
-    if (fire1)
-    if ((!isPlayer && time >= actor.spider_web_delay) || weapon_prepareattack(thiswep, actor, false, autocvar_g_monster_spider_attack_web_delay)) {
+    if (fire & 1)
+    if ((!isPlayer && time >= actor.spider_web_delay) || weapon_prepareattack(thiswep, actor, weaponentity, false, autocvar_g_monster_spider_attack_web_delay)) {
                if (!isPlayer) {
                        actor.spider_web_delay = time + 3;
                        setanim(actor, actor.anim_shoot, true, true, true);
-                       actor.attack_finished_single = time + (autocvar_g_monster_spider_attack_web_delay);
+                       actor.attack_finished_single[0] = time + (autocvar_g_monster_spider_attack_web_delay);
                        actor.anim_finished = time + 1;
                }
         if (isPlayer) actor.enemy = Monster_FindTarget(actor);
         W_SetupShot_Dir(actor, v_forward, false, 0, W_Sound("electro_fire"), CH_WEAPON_B, 0);
        if (!isPlayer) w_shotdir = normalize((actor.enemy.origin + '0 0 10') - actor.origin);
                M_Spider_Attack_Web();
-        weapon_thinkf(actor, WFRAME_FIRE1, 0, w_ready);
+        weapon_thinkf(actor, weaponentity, WFRAME_FIRE1, 0, w_ready);
         return;
     }
-    if (fire2)
-    if (!isPlayer || weapon_prepareattack(thiswep, actor, true, 0.5)) {
+    if (fire & 2)
+    if (!isPlayer || weapon_prepareattack(thiswep, actor, weaponentity, true, 0.5)) {
        if (isPlayer) {
                actor.enemy = Monster_FindTarget(actor);
                actor.attack_range = 60;
        }
-       Monster_Attack_Melee(actor.enemy, (autocvar_g_monster_spider_attack_bite_damage), ((random() > 0.5) ? self.anim_melee : self.anim_shoot), self.attack_range, (autocvar_g_monster_spider_attack_bite_delay), DEATH_MONSTER_SPIDER, true);
-        weapon_thinkf(actor, WFRAME_FIRE2, 0, w_ready);
+       Monster_Attack_Melee(actor.enemy, (autocvar_g_monster_spider_attack_bite_damage), ((random() > 0.5) ? self.anim_melee : self.anim_shoot), self.attack_range, (autocvar_g_monster_spider_attack_bite_delay), DEATH_MONSTER_SPIDER.m_id, true);
+        weapon_thinkf(actor, weaponentity, WFRAME_FIRE2, 0, w_ready);
     }
 }
 
@@ -130,7 +130,7 @@ void M_Spider_Attack_Web()
        proj.bot_dodgerating = 0;
        proj.nextthink = time + 5;
        PROJECTILE_MAKETRIGGER(proj);
-       proj.projectiledeathtype = DEATH_MONSTER_SPIDER;
+       proj.projectiledeathtype = DEATH_MONSTER_SPIDER.m_id;
        setorigin(proj, CENTER_OR_VIEWOFS(self));
 
        //proj.glow_size = 50;
@@ -155,17 +155,18 @@ void M_Spider_Attack_Web()
 
 bool M_Spider_Attack(int attack_type, entity targ)
 {SELFPARAM();
+    .entity weaponentity = weaponentities[0];
        switch(attack_type)
        {
                Weapon wep = WEP_SPIDER_ATTACK;
                case MONSTER_ATTACK_MELEE:
                {
-                       wep.wr_think(wep, self, false, true);
+                       wep.wr_think(wep, self, weaponentity, 2);
                        return true;
                }
                case MONSTER_ATTACK_RANGED:
                {
-                       wep.wr_think(wep, self, true, false);
+                       wep.wr_think(wep, self, weaponentity, 1);
                        return true;
                }
        }