CLASS(Spider, Monster)
ATTRIB(Spider, spawnflags, int, MON_FLAG_MELEE | MON_FLAG_RANGED | MON_FLAG_RIDE);
- ATTRIB(Spider, m_mins, vector, '-18 -18 -25');
- ATTRIB(Spider, m_maxs, vector, '18 18 30');
+ ATTRIB(Spider, m_mins, vector, '-30 -30 -25');
+ ATTRIB(Spider, m_maxs, vector, '30 30 30');
#ifdef GAMEQC
ATTRIB(Spider, m_model, Model, MDL_MON_SPIDER);
#endif
/* wepname */ ATTRIB(SpiderAttack, m_name, string, _("Spider attack"));
ENDCLASS(SpiderAttack)
REGISTER_WEAPON(SPIDER_ATTACK, NEW(SpiderAttack));
+
+#include <common/mutators/mutator/status_effects/all.qh>
+
+CLASS(Webbed, StatusEffects)
+ ATTRIB(Webbed, netname, string, "webbed");
+#if 0
+ // NOTE: status effect name and icon disabled as they are not displayed
+ // re-enable if status effects are given a visual element
+ ATTRIB(Webbed, m_name, string, _("Webbed"));
+ ATTRIB(Webbed, m_icon, string, "buff_disability");
+#endif
+ ATTRIB(Webbed, m_color, vector, '0.94 0.3 1');
+ ATTRIB(Webbed, m_hidden, bool, true);
+ ATTRIB(Webbed, m_lifetime, float, 10);
+ENDCLASS(Webbed)
+REGISTER_STATUSEFFECT(Webbed, NEW(Webbed));