#pragma once
+#include "../all.qh"
+
#ifdef GAMEQC
MODEL(MON_WYVERN, M_Model("wizard.mdl"));
#endif
CLASS(Wyvern, Monster)
ATTRIB(Wyvern, spawnflags, int, MONSTER_TYPE_FLY | MONSTER_SIZE_BROKEN | MON_FLAG_RANGED | MON_FLAG_RIDE);
- ATTRIB(Wyvern, mins, vector, '-20 -20 -58');
- ATTRIB(Wyvern, maxs, vector, '20 20 20');
+ ATTRIB(Wyvern, m_mins, vector, '-20 -20 -58');
+ ATTRIB(Wyvern, m_maxs, vector, '20 20 20');
#ifdef GAMEQC
ATTRIB(Wyvern, m_model, Model, MDL_MON_WYVERN);
#endif
ATTRIB(Wyvern, monster_name, string, _("Wyvern"));
ENDCLASS(Wyvern)
-REGISTER_MONSTER(WYVERN, NEW(Wyvern)) {
-#ifdef GAMEQC
- this.mr_precache(this);
-#endif
-}
+REGISTER_MONSTER(WYVERN, NEW(Wyvern));
#include <common/weapons/_all.qh>
CLASS(WyvernAttack, PortoLaunch)
-/* flags */ ATTRIB(WyvernAttack, spawnflags, int, WEP_TYPE_OTHER | WEP_FLAG_HIDDEN | WEP_FLAG_MUTATORBLOCKED);
+/* flags */ ATTRIB(WyvernAttack, spawnflags, int, WEP_FLAG_HIDDEN | WEP_FLAG_MUTATORBLOCKED);
/* impulse */ ATTRIB(WyvernAttack, impulse, int, 9);
/* refname */ ATTRIB(WyvernAttack, netname, string, "wyvern");
/* wepname */ ATTRIB(WyvernAttack, m_name, string, _("Wyvern attack"));