#pragma once
+#include "../all.qh"
+
#ifdef GAMEQC
-MODEL(MON_WYVERN, M_Model("wizard.mdl"));
+MODEL(MON_WYVERN, M_Model("wyvern.dpm"));
#endif
CLASS(Wyvern, Monster)
- ATTRIB(Wyvern, spawnflags, int, MONSTER_TYPE_FLY | MONSTER_SIZE_BROKEN | MON_FLAG_RANGED | MON_FLAG_RIDE);
- ATTRIB(Wyvern, mins, vector, '-20 -20 -58');
- ATTRIB(Wyvern, maxs, vector, '20 20 20');
+ ATTRIB(Wyvern, spawnflags, int, MONSTER_TYPE_FLY | MON_FLAG_RANGED | MON_FLAG_RIDE);
+ ATTRIB(Wyvern, mins, vector, '-30 -30 -24');
+ ATTRIB(Wyvern, maxs, vector, '30 30 30');
#ifdef GAMEQC
ATTRIB(Wyvern, m_model, Model, MDL_MON_WYVERN);
#endif