]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/monsters/monster/zombie.qc
Give Damage a weaponentity parameter (fixes some dual wielding related issues)
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / monsters / monster / zombie.qc
index d5011c7f35ca726b0e074244d871b985a881caa0..297bab87ddeac5409cc962be2776fdeec6fcc263 100644 (file)
@@ -60,7 +60,7 @@ void M_Zombie_Attack_Leap_Touch(entity this, entity toucher)
        {
                angles_face = vectoangles(this.moveto - this.origin);
                angles_face = normalize(angles_face) * (autocvar_g_monster_zombie_attack_leap_force);
-               Damage(toucher, this, this, (autocvar_g_monster_zombie_attack_leap_damage) * MONSTER_SKILLMOD(this), DEATH_MONSTER_ZOMBIE_JUMP.m_id, toucher.origin, angles_face);
+               Damage(toucher, this, this, (autocvar_g_monster_zombie_attack_leap_damage) * MONSTER_SKILLMOD(this), DEATH_MONSTER_ZOMBIE_JUMP.m_id, DMG_NOWEP, toucher.origin, angles_face);
                settouch(this, Monster_Touch); // instantly turn it off to stop damage spam
                this.state = 0;
        }