actor.spawnflags |= MONSTER_RESPAWN_DEATHPOINT;
- actor.monster_loot = spawnfunc_item_health_medium;
+ actor.monster_loot = ITEM_HealthMedium;
actor.monster_attackfunc = M_Zombie_Attack;
actor.spawnshieldtime = actor.spawn_time;
actor.respawntime = 0.2;