]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/monsters/monster/zombie.qc
Numerous enhancements to the new status effects system, split powerups into a dedicat...
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / monsters / monster / zombie.qc
index 70981fa00293ec65e4e4fec6b9d6d83a04a6e302..f99474e9ec2ac293e75b83ac129fd0f6426e3783 100644 (file)
@@ -194,7 +194,7 @@ METHOD(Zombie, mr_setup, bool(Zombie this, entity actor))
 
     actor.monster_loot = ITEM_HealthMedium;
     actor.monster_attackfunc = M_Zombie_Attack;
-    actor.spawnshieldtime = actor.spawn_time;
+    StatusEffects_apply(STATUSEFFECT_SpawnShield, actor, actor.spawn_time, 0);
     actor.respawntime = 0.2;
     actor.damageforcescale = 0.0001; // no push while spawning