#pragma once
+#include "../all.qh"
+
#ifdef GAMEQC
MODEL(MON_ZOMBIE, M_Model("zombie.dpm"));
#endif
CLASS(Zombie, Monster)
- ATTRIB(Zombie, spawnflags, int, MON_FLAG_MELEE | MON_FLAG_RIDE);
+ ATTRIB(Zombie, spawnflags, int, MONSTER_TYPE_UNDEAD | MON_FLAG_MELEE | MON_FLAG_RIDE);
ATTRIB(Zombie, mins, vector, '-18 -18 -25');
ATTRIB(Zombie, maxs, vector, '18 18 47');
#ifdef GAMEQC