#include <lib/warpzone/server.qh>
#endif
+#ifndef MENUQC
+#include "../animdecide.qh"
+#include "../anim.qh"
+vector animfixfps(entity e, vector a, vector b);
+#endif
+
// special spawn flags
const int MONSTER_RESPAWN_DEATHPOINT = 16; // re-spawn where we died
const int MONSTER_TYPE_FLY = 32;
const int MONSTER_SIZE_QUAKE = 8192;
// entity properties of monsterinfo:
-.bool(int, entity targ) monster_attackfunc;
+.bool(int, entity actor, entity targ) monster_attackfunc;
// animations
.vector anim_blockend;
.vector anim_walk;
.vector anim_spawn;
-/** If you register a new monster, make sure to add it to all.inc */
CLASS(Monster, Object)
ATTRIB(Monster, monsterid, int, 0)
/** attributes */
ATTRIB(Monster, maxs, vector, '0 0 0')
/** (SERVER) setup monster data */
- METHOD(Monster, mr_setup, bool(Monster this)) { return false; }
+ METHOD(Monster, mr_setup, bool(Monster this, entity actor)) { TC(Monster, this); return false; }
/** (SERVER) logic to run every frame */
- METHOD(Monster, mr_think, bool(Monster this)) { return false; }
+ METHOD(Monster, mr_think, bool(Monster this, entity actor)) { TC(Monster, this); return false; }
/** (SERVER) called when monster dies */
- METHOD(Monster, mr_death, bool(Monster this)) { return false; }
+ METHOD(Monster, mr_death, bool(Monster this, entity actor)) { TC(Monster, this); return false; }
/** (BOTH) precaches models/sounds used by this monster */
- METHOD(Monster, mr_precache, bool(Monster this)) { return false; }
+ METHOD(Monster, mr_precache, bool(Monster this)) { TC(Monster, this); return false; }
/** (SERVER) called when monster is damaged */
- METHOD(Monster, mr_pain, bool(Monster this)) { return false; }
+ METHOD(Monster, mr_pain, bool(Monster this, entity actor)) { TC(Monster, this); return false; }
/** (BOTH?) sets animations for monster */
- METHOD(Monster, mr_anim, bool(Monster this)) { return false; }
+ METHOD(Monster, mr_anim, bool(Monster this, entity actor)) { TC(Monster, this); return false; }
ENDCLASS(Monster)