-#ifndef MONSTER_H
-#define MONSTER_H
+#pragma once
#ifdef SVQC
#include "sv_monsters.qh"
#include <server/g_damage.qh>
-#include <server/bot/bot.qh>
+#include <server/bot/api.qh>
#include <server/weapons/common.qh>
#include <server/weapons/tracing.qh>
#include <server/weapons/weaponsystem.qh>
METHOD(Monster, mr_anim, bool(Monster this, entity actor)) { TC(Monster, this); return false; }
ENDCLASS(Monster)
-
-#endif