// monster requests
-#define MR_SETUP 1 // (SERVER) setup monster data
+#define MR_SETUP 1 // (SERVER) setup monster data
#define MR_THINK 2 // (SERVER) logic to run every frame
-#define MR_DEATH 3 // (BOTH) called when monster dies
-#define MR_INIT 4 // (BOTH) precaches models/sounds used by this monster
-#define MR_CONFIG 5 // (ALL)
+#define MR_DEATH 3 // (SERVER) called when monster dies
+#define MR_PRECACHE 4 // (BOTH) precaches models/sounds used by this monster
// functions:
entity get_monsterinfo(float id);
// special spawn flags
-const float MONSTER_RESPAWN_DEATHPOINT = 128; // re-spawn where we died
-const float MONSTER_TYPE_FLY = 256;
-const float MONSTER_TYPE_SWIM = 512;
-const float MONSTER_SIZE_BROKEN = 1024; // TODO: remove when bad models are replaced
-const float MON_FLAG_SUPERMONSTER = 2048; // incredibly powerful monster
+const float MONSTER_RESPAWN_DEATHPOINT = 16; // re-spawn where we died
+const float MONSTER_TYPE_FLY = 32;
+const float MONSTER_TYPE_SWIM = 64;
+const float MONSTER_SIZE_BROKEN = 128; // TODO: remove when bad models are replaced
+const float MON_FLAG_SUPERMONSTER = 256; // incredibly powerful monster
+const float MON_FLAG_RANGED = 512; // monster shoots projectiles
+const float MON_FLAG_MELEE = 1024;
// entity properties of monsterinfo:
.float monsterid; // MON_...
.string mdl; // currently a copy of the model
.string model; // full name of model
.float spawnflags;
+.vector mins, maxs; // monster hitbox size
// other useful macros
#define MON_ACTION(monstertype,mrequest) (get_monsterinfo(monstertype)).monster_func(mrequest)
#define M_NAME(monstertype) (get_monsterinfo(monstertype)).monster_name
// =====================
-// Monster Registration
+// Monster Registration
// =====================
float m_null(float dummy);
register_monster(id,func,monsterflags,min_s,max_s,modelname,shortname,mname); \
} \
ACCUMULATE_FUNCTION(RegisterMonsters, RegisterMonsters_##id)
+#ifdef MENUQC
+#define REGISTER_MONSTER(id,func,monsterflags,min_s,max_s,modelname,shortname,mname) \
+ REGISTER_MONSTER_2(MON_##id,m_null,monsterflags,min_s,max_s,modelname,shortname,mname)
+#else
#define REGISTER_MONSTER(id,func,monsterflags,min_s,max_s,modelname,shortname,mname) \
REGISTER_MONSTER_2(MON_##id,func,monsterflags,min_s,max_s,modelname,shortname,mname)
-
-#define MON_DUPECHECK(dupecheck,cvar) \
- #ifndef dupecheck \
- #define dupecheck \
- float cvar; \
- #else \
- #error DUPLICATE MONSTER CVAR: cvar \
- #endif
-
-#define MON_ADD_CVAR(monster,name) \
- MON_DUPECHECK(MON_CVAR_##monster##_##name, autocvar_g_monster_##monster##_##name)
-
-#define MON_CVAR(monster,name) autocvar_g_monster_##monster##_##name
+#endif
#include "all.qh"
-#undef MON_ADD_CVAR
#undef REGISTER_MONSTER
-ACCUMULATE_FUNCTION(RegisterMonsters, register_monsters_done)
+ACCUMULATE_FUNCTION(RegisterMonsters, register_monsters_done);