initialize_field_db();
entity e = spawn();
+ float i;
e.spawnflags = MONSTERFLAG_SPAWNED;
setorigin(e, orig);
+ if(monster == "random")
+ {
+ RandomSelection_Init();
+ for(i = MON_FIRST; i <= MON_LAST; ++i)
+ RandomSelection_Add(world, 0, (get_monsterinfo(i)).netname, 1, 1);
+
+ monster = RandomSelection_chosen_string;
+ }
+
if(monster != "")
{
- float i, found = 0;
+ float found = 0;
entity mon;
for(i = MON_FIRST; i <= MON_LAST; ++i)
{