-entity spawnmonster (string monster, float monster_id, entity spawnedby, entity own, vector orig, float respwn, float moveflag)
-{
- // ensure spawnfunc database is initialized
- initialize_field_db();
-
+#if defined(CSQC)
+#elif defined(MENUQC)
+#elif defined(SVQC)
+ #include "../util.qh"
+ #include "all.qh"
+ #include "sv_monsters.qh"
+ #include "spawn.qh"
+ #include <server/autocvars.qh>
+ #include <server/defs.qh>
+#endif
+entity spawnmonster (string monster, float monster_id, entity spawnedby, entity own, vector orig, float respwn, float invincible, float moveflag)
+{SELFPARAM();
+ float i;
entity e = spawn();
-
+
e.spawnflags = MONSTERFLAG_SPAWNED;
-
- if not(respwn)
- e.spawnflags |= MONSTERFLAG_NORESPAWN;
-
+
+ if(!respwn) { e.spawnflags |= MONSTERFLAG_NORESPAWN; }
+ if(invincible) { e.spawnflags |= MONSTERFLAG_INVINCIBLE; }
+
setorigin(e, orig);
-
- if(monster != "")
+
+ if(monster == "random")
{
- float i, found = 0;
+ RandomSelection_Init();
+ for(i = MON_FIRST; i <= MON_LAST; ++i)
+ RandomSelection_Add(world, i, string_null, 1, 1);
+
+ monster_id = RandomSelection_chosen_float;
+ }
+ else if(monster != "")
+ {
+ float found = 0;
entity mon;
for(i = MON_FIRST; i <= MON_LAST; ++i)
{
mon = get_monsterinfo(i);
if(mon.netname == monster)
{
- found = TRUE;
+ found = true;
+ monster_id = mon.monsterid; // we have the monster, old monster id is no longer required
break;
}
}
- if not(found)
- monster = (get_monsterinfo(MON_FIRST)).netname;
+ if(!found)
+ monster_id = ((monster_id > 0) ? monster_id : MON_FIRST);
}
-
- if(monster == "")
- if(monster_id)
- monster = (get_monsterinfo(monster_id)).netname;
-
+
e.realowner = spawnedby;
-
+
if(moveflag)
e.monster_moveflags = moveflag;
-
+
if(IS_PLAYER(spawnedby))
{
if(teamplay && autocvar_g_monsters_teams)
e.team = spawnedby.team; // colors handled in spawn code
-
+
if(autocvar_g_monsters_owners)
- e.monster_owner = own; // using .owner makes the monster non-solid for its master
-
- e.angles = spawnedby.angles;
+ e.monster_follow = own; // using .owner makes the monster non-solid for its master
+
+ e.angles_y = spawnedby.angles_y;
}
-
- monster = strcat("$ spawnfunc_monster_", monster);
-
- target_spawn_edit_entity(e, monster, world, world, world, world, world);
-
+
+ // Monster_Spawn checks if monster is valid
+ Monster_Spawn(e, monster_id);
+
return e;
}