|| (self.enemy.takedamage == DAMAGE_NO)
|| (vlen(self.origin - targ_origin) > self.target_range)
|| ((trace_fraction < 1) && (trace_ent != self.enemy)))
- //|| (time > self.ctf_droptime + autocvar_g_ctf_pass_timelimit)) // TODO: chase timelimit?
{
self.enemy = world;
self.pass_distance = 0;