const int MONSTER_STATE_ATTACK_LEAP = 1;
const int MONSTER_STATE_ATTACK_MELEE = 2;
-#endif
\ No newline at end of file
+
+float monster_initialize(float mon_id);
+float monster_leap (float anm, void() touchfunc, vector vel, float anim_finished);
+void monster_makevectors(entity e);
+float monster_melee(entity targ, float damg, float anim, float er, float anim_finished, int deathtype, float dostop);
+void monster_move(float runspeed, float walkspeed, float stopspeed, float manim_run, float manim_walk, float manim_idle);
+void monster_setupcolors(entity mon);
+float Monster_SkillModifier();
+void MonsterTouch ();
+#endif