.vector oldangles;
-.float monster_respawned; // used to make sure we're not recounting respawned monster stats
+.float m_armor_blockpercent;
-float monsters_spawned;
+.float monster_respawned; // used to make sure we're not recounting respawned monster stats
const float MONSTERSKILL_NOTEASY = 256; // monster will not spawn on skill <= 1
const float MONSTERSKILL_NOTMEDIUM = 512; // monster will not spawn on skill 2