void RegisterHooks() {};
void RegisterCallbacks() {};
-void RegisterMutators() {};
#define _MUTATOR_HOOKABLE(id, ...) CallbackChain HOOK_##id; bool __Mutator_Send_##id(__VA_ARGS__)
#define MUTATOR_HOOKABLE(id, params) \
CLASS(Mutator, Object)
ATTRIB(Mutator, m_id, int, 0)
- ATTRIB(Mutator, mutatorname, string, string_null)
+ ATTRIB(Mutator, m_name, string, string_null)
ATTRIB(Mutator, mutatorfunc, mutatorfunc_t, func_null)
ATTRIB(Mutator, mutatorcheck, bool(), func_null)
CONSTRUCTOR(Mutator, string _name, mutatorfunc_t func) {
CONSTRUCT(Mutator);
- this.mutatorname = _name;
+ this.m_name = _name;
this.mutatorfunc = func;
}
ENDCLASS(Mutator)
-const int MAX_MUTATORS = 15;
-Mutator loaded_mutators[MAX_MUTATORS];
+REGISTRY(Mutators, BITS(7))
+#define Mutators_from(i) _Mutators_from(i, NULL)
+Mutator loaded_mutators[Mutators_MAX];
bool Mutator_Add(Mutator mut)
{
int j = -1;
- for (int i = 0; i < MAX_MUTATORS; ++i) {
+ for (int i = 0; i < Mutators_MAX; ++i) {
if (loaded_mutators[i] == mut)
return true; // already added
if (!(loaded_mutators[i]))
void Mutator_Remove(Mutator mut)
{
int i;
- for (i = 0; i < MAX_MUTATORS; ++i)
+ for (i = 0; i < Mutators_MAX; ++i)
if (loaded_mutators[i] == mut)
break;
- if (i >= MAX_MUTATORS) {
+ if (i >= Mutators_MAX) {
backtrace("WARNING: removing not-added mutator\n");
return;
}
}
}
-#define MUTATOR_DECLARATION(name) \
- Mutator MUTATOR_##name
-#define MUTATOR_DEFINITION(name) \
- bool MUTATORFUNCTION_##name(int mode); \
- [[accumulate]] void RegisterMutators() { MUTATOR_##name = NEW(Mutator, #name, MUTATORFUNCTION_##name); } \
- [[last]] bool MUTATORFUNCTION_##name(int mode)
-
-const int MUTATORS_MAX = MAX_MUTATORS;
-noref entity MUTATORS[MUTATORS_MAX], MUTATORS_first, MUTATORS_last;
-noref int MUTATORS_COUNT;
#define REGISTER_MUTATOR(id, dependence) \
bool MUTATORFUNCTION_##id##_hooks(int mode) { return = false; } \
bool MUTATORFUNCTION_##id(int mode) { \
bool ret = MUTATORFUNCTION_##id##_hooks(mode); if (ret) return ret; \
} \
bool MUTATOR_##id##_check() { return dependence; } \
- REGISTER(RegisterMutators, MUTATOR, MUTATORS, MUTATORS_COUNT, id, m_id, NEW(Mutator, #id, MUTATORFUNCTION_##id)) \
+ REGISTER(Mutators, MUTATOR, id, m_id, NEW(Mutator, #id, MUTATORFUNCTION_##id)) \
{ this.mutatorcheck = MUTATOR_##id##_check; } \
[[accumulate]] bool MUTATORFUNCTION_##id(int mode)
RegisterHooks();
RegisterCallbacks();
RegisterMutators();
- FOREACH(MUTATORS, it.mutatorcheck(), LAMBDA(Mutator_Add(it)));
+}
+
+STATIC_INIT_LATE(Mutators) {
+ FOREACH(Mutators, it.mutatorcheck(), LAMBDA(Mutator_Add(it)));
}
#define MUTATOR_ONADD if (mode == MUTATOR_ADDING)
[[accumulate]] void RegisterCallbacks() { CALLBACK_##name = NEW(Callback, func); }
#define MUTATOR_HOOKFUNCTION(...) \
- OVERLOAD(MUTATOR_HOOKFUNCTION, __VA_ARGS__)
-
-#define MUTATOR_HOOKFUNCTION_1(name) \
- _MUTATOR_CALLBACK(name, HOOKFUNCTION_##name) \
- bool HOOKFUNCTION_##name()
+ EVAL(OVERLOAD(MUTATOR_HOOKFUNCTION, __VA_ARGS__))
#define MUTATOR_HOOKFUNCTION_2(mut, cb) \
- MUTATOR_HOOKFUNCTION(mut, cb, CBC_ORDER_ANY)
+ MUTATOR_HOOKFUNCTION_3(mut, cb, CBC_ORDER_ANY)
#define MUTATOR_HOOKFUNCTION_3(mut, cb, order) \
_MUTATOR_CALLBACK(mut##_##cb, mut##_##cb) \
#define MUTATOR_HOOK(cb, func, order) do { \
MUTATOR_ONADD { \
if (!CallbackChain_Add(HOOK_##cb, CALLBACK_##func, order)) { \
- print("HOOK FAILED: ", #cb, ":", #func, "\n"); \
+ LOG_INFO("HOOK FAILED: ", #cb, ":", #func, "\n"); \
return true; \
} \
} \