-#ifndef MUTATORS_BASE_H
-#define MUTATORS_BASE_H
+#pragma once
const int CBC_ORDER_FIRST = 1;
const int CBC_ORDER_LAST = 2;
void Mutator_Remove(Mutator mut);
bool mutator_log = false;
-#ifndef MENUQC
+#ifdef GAMEQC
/** server mutators activate corresponding client mutators for all clients */
REGISTER_NET_LINKED(Mutator)
} MACRO_END
#include "events.qh"
-
-#endif