#include <common/mutators/mutator/damagetext/_mod.qh>
#include <common/mutators/mutator/dodging/_mod.qh>
#include <common/mutators/mutator/doublejump/_mod.qh>
+#include <common/mutators/mutator/dynamic_handicap/_mod.qh>
#include <common/mutators/mutator/globalforces/_mod.qh>
#include <common/mutators/mutator/hook/_mod.qh>
#include <common/mutators/mutator/instagib/_mod.qh>
#include <common/mutators/mutator/invincibleproj/_mod.qh>
#include <common/mutators/mutator/itemstime/_mod.qh>
+#include <common/mutators/mutator/kick_teamkiller/_mod.qh>
#include <common/mutators/mutator/melee_only/_mod.qh>
#include <common/mutators/mutator/midair/_mod.qh>
#include <common/mutators/mutator/multijump/_mod.qh>
#include <common/mutators/mutator/running_guns/_mod.qh>
#include <common/mutators/mutator/sandbox/_mod.qh>
#include <common/mutators/mutator/spawn_near_teammate/_mod.qh>
+#include <common/mutators/mutator/stale_move_negation/_mod.qh>
#include <common/mutators/mutator/superspec/_mod.qh>
#include <common/mutators/mutator/touchexplode/_mod.qh>
#include <common/mutators/mutator/vampire/_mod.qh>
#include <common/mutators/mutator/vampirehook/_mod.qh>
+#include <common/mutators/mutator/walljump/_mod.qh>
#include <common/mutators/mutator/waypoints/_mod.qh>
#include <common/mutators/mutator/weaponarena_random/_mod.qh>