if(player.vehicle)
vehicles_exit(player.vehicle, VHEF_RELEASE);
if(player.event_damage)
- player.event_damage(player, player, player, 1, DEATH_ROT.m_id, player.origin, '0 0 0');
+ player.event_damage(player, player, player, 1, DEATH_ROT.m_id, DMG_NOWEP, player.origin, '0 0 0');
player.bloodloss_timer = time + 0.5 + random() * 0.5;
}
}